{tab=Preview}
{tab=Info}Type: Animated UAC Logo
Connection: None
SpawnOffsets: None
Documentation: Yes
SpawnCeiling: No
Variants: none
Summon: [red/green/blue/yellow]UACPainter
{tab=Credits}
Submitted: Captain Toenail
Decorate: Captain Toenail
Sprites: Doom Font
Sounds: none
Idea: Quake3 wall animations
{tab=Description}
I've had this idea in my head for quite some time, using DECALDEF to create cool animations on the walls. You could create groovy disco lights, team-icons for CTF bases, projectors etc. using animated decals. I've never seen it done before though so I thought I would submit this to FX as an example (which is useful in its own right for maps)