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[REJECTED] Bloody Demon


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 Post subject: Bloody Demon
PostPosted: 18 Apr 2011, 18:18 
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Undead Marine  Undead Marine
Joined: 18 Apr 2011, 14:07
Posts: 7
Information:
Name: Bloody Demon
Difficulty: Hard
Connections: Cracko Demon
Summon: BloodyDemon
Melee: Yes
Distance: Projectile
Type: Demon, Magical
Added States: No
ACS: No

Credits: Raven89 for correcting a bug in the decorate, Icytux for having made the Cracko Demon decorate and its sounds, Neon for general help, Hellmage for having supported me, ZDoom wiki and its writers, the developers of Paint.Net and Audacity, realm667 for having hosted the Cracko Demon, Zaz for the almbum I listened during the making of the sprites and the decorate.
Submitted: Xcava86X
Decorate: Xcava86X
Sounds: Base CacoDemon and BFG's sounds edited with Audacity by Xcava86X. Pain sound from Cracko Demon edited with Audacity by Xcava86X
Sprites: Base CacoDemon and BFG's sprites edited with Paint.Net by Xcava86X
Idea Base: Ispired to the Cracko Demon, the idea born because I wished to have a powered Cacodemon's version

This is a powered cacodemon: a bit faster and stronger. It has four ranged attacks: the first one are 5 balls spread in front of it, the second is a BFG shoot (with an unpowered spray damage), the third last is exactly like the Cracko Demon's third attack and the last one shoots an homing Cacodemon's ball.
Even thoguh the Bloody Demon has been designed for cooperative game modes, it can be used both as monster (Multiplayer) and boss (Singleplayer) fairly.

Image

http://xcava86x.altervista.org/BloodyDemon.zip
Currently under review


Last edited by Xcava86X on 21 Apr 2011, 14:08, edited 4 times in total.

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 Post subject: Re: Blood Demon
PostPosted: 18 Apr 2011, 19:47 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 389
Location: Santiago, Chile
why the red bfg ball it doesn't hurt?
wut?


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 Post subject: Re: Blood Demon
PostPosted: 18 Apr 2011, 19:59 
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Wraith  μῖσος
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Joined: 02 Nov 2010, 08:27
Posts: 75
Location: Here
It's just a Cacodemon with darkened sprites. And you forgot to add Damage to the BFG ball attack.
"THE. HUNT. IS. OVER."


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 Post subject: Re: Blood Demon
PostPosted: 18 Apr 2011, 20:14 
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Undead Marine  Undead Marine
Joined: 18 Apr 2011, 14:07
Posts: 7
Is currently under review...
I don't know if I should add damage to the ball, I won't make it excessively overpowered since the spray damage hurts already. // Fixed the damage, but now it can kill the player in one hit, I see this too much power; opinions?

ImageI've to think to its HP, 2000 could be too much. // I set 1200, I'd like opinions about raising to 1400.

ImageThe fourth attack should be rewritten. // It's an homing projectile, I'm a beginner and I don't know how to use SMF_PRECISE properly.

ImageThe BFG sprites might be redimensioned.

ImagePlanning to add better sounds but I would need someone to mix them for me.

edit: excuse me guys, I didn't see that [unfinished] tag, I noticed just right now. Thank you so.


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 Post subject: Re: Blood Demon
PostPosted: 19 Apr 2011, 00:32 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
Also, the name "Blood Demon" is already taken, twice. Skulltag has one, and Realm667 already does, too. I'd suggest a different name.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: Blood Demon
PostPosted: 19 Apr 2011, 10:41 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
The BFG as Caco attack? C'mon... -_-


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 Post subject: Re: Blood Demon
PostPosted: 19 Apr 2011, 13:43 
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Undead Marine  Undead Marine
Joined: 18 Apr 2011, 14:07
Posts: 7
Ghastly wrote:
Also, the name "Blood Demon" is already taken, twice. Skulltag has one, and Realm667 already does, too. I'd suggest a different name.

I can change the name even though that is the Blood Demon while this is the Bloody Demon

Tormentor667 wrote:
The BFG as Caco attack? C'mon... -_-

Why not? My idea was something to fight like the cracko (hit&hide), and the spray damage is what could force the player to hide most.

As I said already it needs to be balanced, and this is the worst part because of the BFGextra's characteristics. I might have agreed with you if you had said that the sprite isn't nice as the sounds.
Besides I see nothing wrong with a caco who does spray damage. (Pain)


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 Post subject: Re: Blood Demon
PostPosted: 19 Apr 2011, 22:35 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
Xcava86X wrote:
Besides I see nothing wrong with a caco who does spray damage. (Pain)

You haven't been around very long, then. >.<

The BFG is a very nasty attack capable of doing 1000 damage pretty easily, let alone 100-200.


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 Post subject: Re: Blood Demon
PostPosted: 20 Apr 2011, 15:54 
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Chaingunner  OMG!! You kill Doomguy!! You bastard!
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Joined: 17 Dec 2009, 14:31
Posts: 126
Location: Mexico
IMO it can keep the bfg attack but the damage should be reduced to 50 or something. And the spray damage should be also weaker but maybe the spray radius could be longer (dont know is it possible) to make it extra annoying. then you could recolor it orange and rename it "Annoying Orange". :-|) /end of dry jokes
Submissions : 5
Approved : 3
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 Post subject: Re: Blood Demon
PostPosted: 20 Apr 2011, 16:43 
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Undead Marine  Undead Marine
Joined: 18 Apr 2011, 14:07
Posts: 7
Mr.Green wrote:
the spray damage should be also weaker but maybe the spray radius could be longer (dont know is it possible) to make it extra annoying.

This is what I wished.

By the way the damage is reduced actually, it is around 150/150 (with a blue armor) at most, but I'll reduce it anyway.

Ghastly wrote:
You haven't been around very long, then. >.<

The BFG is a very nasty attack capable of doing 1000 damage pretty easily, let alone 100-200.

Quite another thing! Since now Zdoom supports modification to the BFGspray's damage I think that bfspray-based monsters are a good way to take advantage of this feature. This monster born because I needed an alternative to the Archies; they are much annoying if you can't hide but a monster with a spray weapon can both hit from far distance and be avoided by going behind its position (not possible with the archie which hits anyway).

Actually I'm handling a problem which is to give the monsters some other of the monster's utilize.
About this last question I raised suggestions are much more than welcome. :-D


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