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[APPROVED] Weakener


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 Post subject: Weakener
PostPosted: 14 Jul 2011, 16:20 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 432
Location: United States of America
Information:
Name: Weakener
Difficulty: Easy
Connections: None
Summon: Weakener
Melee: No
Distance: Projectile, Power-Down
Type: Demon
Added States: No
ACS: No

Credits:
Submitted: Infirnex
Decorate: Enjay, Infirnex
GLDefs: Infirnex
Sounds: id Software
Sprites: id Software
Sprite Edit: Enjay
Idea Base: The jar of urine in Team Fortress 2

Description:
A Support Monster for hell. It deals minor damage, but being hit by the projectile will shroud you in a weakening mist. Every hit from this moment on will deal double the normal damage until the mist goes away.

Sprite:
Attachment:
File comment: Scaled 0.75 In-game
CCMNA1.png
CCMNA1.png [ 5.5 KiB | Viewed 1953 times ]


Download:
Attachment:
File comment: Version 2
Weakener.zip [174.38 KiB]
Downloaded 101 times


Last edited by Infirnex on 15 Jul 2011, 20:10, edited 2 times in total.

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 Post subject: Re: Weakener
PostPosted: 14 Jul 2011, 19:57 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
The recolor is nice, but it needs more of an edit, at first glance. Its abilities imply it should be a monster that's less in the forefront of the battle, and it stands out quite a bit right now.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: Weakener
PostPosted: 14 Jul 2011, 20:01 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
The idea behind it is pretty cool without any doubt :)


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 Post subject: Re: Weakener
PostPosted: 14 Jul 2011, 21:07 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 432
Location: United States of America
Ghastly wrote:
The recolor is nice, but it needs more of an edit, at first glance. Its abilities imply it should be a monster that's less in the forefront of the battle, and it stands out quite a bit right now.


If I get this right, something smaller/less noticeable?

And not taking the cheep invisablity route?


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 Post subject: Re: Weakener
PostPosted: 14 Jul 2011, 21:12 
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SSG Zombie  Addicted to Cacodemons.
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Joined: 14 Jun 2011, 22:19
Posts: 152
First thing i saw waht the big ol eye. Maybe amke the creature a lsightly darker/lighter color?
Team chimera member


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 Post subject: Re: Weakener
PostPosted: 14 Jul 2011, 21:17 
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Dark Imp  Advanced Decorate-Guy
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Joined: 25 Dec 2010, 16:12
Posts: 57
Way too aggressive I'd say. Try to delete MissileEvenMore or at lest MissileMore and you can try change the amount of time while chasing.

It is a really interesting idea but limited in its usefulness, I would add an custom weak attack(?)


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 Post subject: Re: Weakener
PostPosted: 14 Jul 2011, 21:39 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
Tormentor667 wrote:
The idea behind it is pretty cool without any doubt :)

Neoworm and I were working on a somewhat similar concept for the first Beastiary contest, but he was too busy with other things to finish the spriting.


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 Post subject: Re: Weakener
PostPosted: 14 Jul 2011, 22:53 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 432
Location: United States of America
Sirion wrote:
Way too aggressive I'd say. Try to delete MissileEvenMore or at lest MissileMore and you can try change the amount of time while chasing.

It is a really interesting idea but limited in its usefulness, I would add an custom weak attack(?)


I'll remove Missile More, but the idea behind it is to aid other monsters, not attack on its own. It's not mean to be really versatile, but used near groups of enemies or a boss.



Now here's a question: I will try my best for sprites, but will it be better for a flying or ground monster?


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 Post subject: Re: Weakener
PostPosted: 15 Jul 2011, 00:34 
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SSG Zombie  Addicted to Cacodemons.
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Joined: 14 Jun 2011, 22:19
Posts: 152
From waht i saw it is a good flying monster. and doesnt it look like a cacodemon to begin with?


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 Post subject: Re: Weakener
PostPosted: 15 Jul 2011, 00:42 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 432
Location: United States of America
The Damager wrote:
From waht i saw it is a good flying monster. and doesnt it look like a cacodemon to begin with?


Yes. That's not to say I can't make (Or in most cases politely ask and give credit) a set of completely different sprites that are ground bound.


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