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[APPROVED] Time Imp


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 Post subject: Time Imp
PostPosted: 24 Feb 2010, 09:04 
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Shotgunner  Shotgunner
Joined: 23 Feb 2010, 21:13
Posts: 28
Information:
Name: Time Imp
Difficulty: I would say it is a medium monster
Connections: None
Summon: TimeImp
Melee: Yes
Distance: It has projectiles, work like the imps just faster.
Type: Demon

Credits:
Submitted: NovaKiller
Decorate: NovaKiller
GLDefs: NovaKiller
Sounds: Doom ( ID Software ), Hexen ( Raven Software )
Sprites: Doom ( ID Software )
Sprite Edit: NovaKiller
Idea Base: Making a monster that had a bit control over time.

Description:
This Imp, has some control over time.
It has a chance to freeze the time for you, while it still can move around, attack with projectiles that still fly.
Any form of time freeze has no effect on this monster, neither the "freeze" command in console or a Time Freeze item.

Oh and not to forget, after it dies the first time, it releases it's soul, but the soul will be "reversed back in time", into the imp's budy agian, and it is revived, but this time the imp is more aggresive.

I updated the monster so now it is able to slow time, in a hacky way, good idea lucario.
I added a friendly version of it, cause if you do summonfriend TimeImp, it will react as a friend first, then when it dies and revives, it will be a enemy.


Sprites:
Image

Download:


Attachments:
File comment: The monster, but updated
TimeImp.zip [121.93 KiB]
Downloaded 307 times
I love to code!
Give me things to code!
Im hungry for decorate jobs!


Last edited by NovaKiller on 13 Mar 2010, 17:00, edited 5 times in total.
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 Post subject: Re: Time Imp
PostPosted: 24 Feb 2010, 09:32 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
I like this! Smart idea! Can't you add so this monster can make everything slow motion? That would be great!
My DeviantART:
http://miss-weavile.deviantart.com/


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 Post subject: Re: Time Imp
PostPosted: 24 Feb 2010, 09:38 
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Shotgunner  Shotgunner
Joined: 23 Feb 2010, 21:13
Posts: 28
I maybe have a idea for slow motion, but i will have to try it first.


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 Post subject: Re: Time Imp
PostPosted: 24 Feb 2010, 21:20 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
You may want to change the sprites, it looks like a giant cheese puff. ?-)


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 Post subject: Re: Time Imp
PostPosted: 24 Feb 2010, 23:18 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
Aren't there enough imps already? You could at least base your recolor on an imp edit.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Time Imp
PostPosted: 25 Feb 2010, 06:03 
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Shotgunner  Shotgunner
Joined: 23 Feb 2010, 21:13
Posts: 28
I guess i could, just wanna find one that fits to it then.

Edit:
I could maybe use the Dark Bishop, just color changed or the Disciple.
Maybe even D'Sprail that has changed colors.

I kinda think they would look more able to control time than a imp.


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 Post subject: Re: Time Imp
PostPosted: 25 Feb 2010, 11:34 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
I had the most awesome idea for this guy! There's some HeXen 2 medusa sprites that were made, how he stops time is similar to how she tried to turn you into stony in HeXen 2!


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 Post subject: Re: Time Imp
PostPosted: 25 Feb 2010, 12:24 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
I think you could make him harder and bigger, it's more boss like since it can control time.


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 Post subject: Re: Time Imp
PostPosted: 25 Feb 2010, 14:34 
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Shotgunner  Shotgunner
Joined: 23 Feb 2010, 21:13
Posts: 28
I have tried with D'Sprail, recolored.
Here is what it could look like:


Attachments:
TIMEA1.png
TIMEA1.png [ 2.02 KiB | Viewed 3276 times ]
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 Post subject: Re: Time Imp
PostPosted: 25 Feb 2010, 18:09 
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SSG Zombie  SSG Zombie
Joined: 23 Dec 2009, 11:45
Posts: 164
That looks quite familiar
[spoiler=]Almost like my most recent work for HPack
Image[/spoiler]


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