Type: Animated UAC Logo
Summon: [red/green/blue/yellow]UACPainter
Decorate: Captain Toenail
Sprites: Doom Font -
http://www.dafont.com/doom.fontInspiration: Quake3 wall animations
Place the UACPainter actors on your map. Make sure they are facing the correct wall surface,
and make sure they are placed quite close, 8 units should be suffice. Give the UAC Painter a
zheight to adjust the vertical point at which the decal image is 'painted' on the wall.
This only contains an animated UAC logo, but I encourage you to invent your own wall animations
using decals.
I've had this idea in my head for quite some time, using DECALDEF to create cool animations on the walls. You could create groovy disco lights, team-icons for CTF bases, projectors etc. using animated decals. I've never seen it done before though so I thought I would submit this to FX as an example (which is useful in its own right for maps)