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[REJECTED] SplitCellular


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 Post subject: SplitCellular
PostPosted: 28 Apr 2011, 04:27 
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Chaingunner  We Are The Lamb
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Joined: 10 Jan 2011, 21:14
Posts: 140
Location: Alberta, Canada
Information:
Name: Split Cellular Rifle
Class: 6
Type: Projectile
Palette: Doom
Summon: SplitCellular *Replaces the Doom Plasma Gun for now*
Ammo Type: Cell
Altfire: Yes - Reloading
Powered Mode: no
Added States: No

Credits:
Submitted: Terrorized666
Decorate: NA
GLDefs: Terrorized666
Sounds: Don't know
Sprites: Don't know, but from the hands, I would say Blood.
Sprite Edit: Terrorized666
Idea Base: NA

Description:
This was in a file that Tormentor667 put up in the workshop.

Well... after spending a few days, and a good couple of hours on a few of the sprites :dizzy: -_- >.< , I finally made it for Doom, but now I need someone go through the Decorate and check and see if it needs anything changed in it.
One thing that I did see during gameplay is that the projectile shoots at a funny angle. :-/
If anyone fixes them, I'll change the download.

EDIT: I changed the offsets as mentioned. I also made a GLDefs for the projectile, but I wasn't very successful on making a Decal Def for it. If someone is willing to help out with that, I would be very thankful for it! I also did some more work on the Decorate. I changed the speed a bit on the reloading. If it is a bit to fast, let me know so I can put it back.

Here are two screens of the gun in action.


Image:
Attachment:
fixdl.png
fixdl.png [ 6.96 KiB | Viewed 1127 times ]

Download: Attached


Attachments:
SplitCellular_2.zip [22 Bytes]
Downloaded 113 times
"The one to help us fail. The one to let us grow
The torch is passed on. We are the lamb"

Imminent Firestorm Creator


Last edited by Terrorized666 on 13 May 2011, 03:16, edited 4 times in total.
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 Post subject: Re: SplitCellular
PostPosted: 28 Apr 2011, 11:59 
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Demon  Demon
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Joined: 10 Aug 2010, 08:39
Posts: 110
Location: Italy
The second one is better.
APPROVED : "Bearkiller" Shotgun / Winchester Yellowboy


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 Post subject: Re: SplitCellular
PostPosted: 28 Apr 2011, 16:21 
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Hades Elemental  Motherfracker
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Joined: 17 Apr 2010, 18:00
Posts: 345
Location: Wisconsin
Yes, the second one.
[SUBMISSIONS]: GoreDec (reminder), Talon .44, STG44, TriShot
[REJECTED]: 4
[APPROVED]: 6


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 Post subject: Re: SplitCellular
PostPosted: 28 Apr 2011, 17:30 
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Chaingunner  OMG!! You kill Doomguy!! You bastard!
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Joined: 17 Dec 2009, 14:31
Posts: 126
Location: Mexico
can't say which one is better, but it looks like the both hands are going through the weapon. O_o
Submissions : 5
Approved : 3
Rejected : 0


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 Post subject: Re: SplitCellular
PostPosted: 28 Apr 2011, 20:33 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 388
Location: Santiago, Chile
perfect for brightmaps :-)
Batandy wrote:
The second one is better.

i agree
wut?


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 Post subject: Re: SplitCellular
PostPosted: 28 Apr 2011, 23:16 
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Chaingunner  We Are The Lamb
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Joined: 10 Jan 2011, 21:14
Posts: 140
Location: Alberta, Canada
Ok then! :-D I'll be sticking with the second hand. Back to work >:D

Edit:
Ok, now I got to the shooting frame, but I can't decide which one looks better. They all look better than the current one, but I can't really decide on which one is better.


Attachments:
Shot_Ex.png
Shot_Ex.png [ 9.79 KiB | Viewed 1169 times ]
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 Post subject: Re: SplitCellular
PostPosted: 29 Apr 2011, 12:58 
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Demon  Demon
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Joined: 10 Aug 2010, 08:39
Posts: 110
Location: Italy
Terrorized666 wrote:
Ok then! :-D I'll be sticking with the second hand. Back to work >:D

Edit:
Ok, now I got to the shooting frame, but I can't decide which one looks better. They all look better than the current one, but I can't really decide on which one is better.


It's surely the first one, the green ray is way more shaded and less-pixel looking.

Also:
Image

Hand Fix'd for you


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 Post subject: Re: SplitCellular
PostPosted: 29 Apr 2011, 15:49 
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Hades Elemental  Motherfracker
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Joined: 17 Apr 2010, 18:00
Posts: 345
Location: Wisconsin
Yah, that first one is pretty good. I'd pick that one too.


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 Post subject: Re: SplitCellular
PostPosted: 30 Apr 2011, 02:01 
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Chaingunner  We Are The Lamb
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Joined: 10 Jan 2011, 21:14
Posts: 140
Location: Alberta, Canada
Ok then! I'll use the first shooting sprite... So now I'm 75% done the sprites. I'm just finishing up the reloading sprites, and it is driving me bonkers! :dizzy:, but it is coming alone well. When I'm done with the sprites, I'll be doing some testing to make sure they all work and look fine in game.

@Batandy - Oh, thanks! I'll crop out the hand and put it on. It won't work on the reloading sprites, but it will sure work on the rest.

Updated the first post.


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 Post subject: Re: SplitCellular
PostPosted: 30 Apr 2011, 07:09 
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Demon  Demon
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Joined: 10 Aug 2010, 08:39
Posts: 110
Location: Italy
i've tried it, and here's my opinion:

i think you must lower the sprite,'cause it takes too much screen.
And you must allign the projectiles better,looks like they spawn under the gun

pretty cool anyway


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