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[REJECTED] Fate Textures (Let's try this again...)


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 Post subject: Fate Textures (Let's try this again...)
PostPosted: 23 Mar 2011, 22:54 
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Arachnotron  Really?
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Joined: 04 Mar 2010, 21:30
Posts: 373
Location: Florida
Okay, here it is. Fate's textures, brightened up once more. I seriously can't do this again without wrecking their quality, so if this is still too dark, sorry Torm.

Information:
Source: Fate
Count: ~410
Palette: PNGs
Format: Textures folder
Anims/Switches: ZDoom compatible
Description: Textures from the unreleased Build game Fate

Credits:
Conversion: Ceeb
Author: Capstone Software (?)
Submitted: Ceeb

Description:
Textures from Fate. Some decent variety. Brightened them manually. (Twice!)

Preview:
Image

Download:
http://www.mediafire.com/file/v72nzezcb ... te_new.pk7


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 Post subject: Re: Fate Textures (Let's try this again...)
PostPosted: 24 Mar 2011, 11:39 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Brightening them alone doesn't help as they lost lots of contrast now :(


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 Post subject: Re: Fate Textures (Let's try this again...)
PostPosted: 24 Mar 2011, 18:07 
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Arachnotron  Really?
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Joined: 04 Mar 2010, 21:30
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Location: Florida
It must be something with the palette then. I'll try to dump them again with SLADE later.

I should also redo Tekwar, because that's pretty dark as well.


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 Post subject: Re: Fate Textures (Let's try this again...)
PostPosted: 24 Mar 2011, 20:52 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
Try using the console command "palconv" on the Fate palette. (Select it so it's being viewed, then open the SLADE console (Ctrl-2) and type "palconv". The effect should be obvious. If it looks like the palette before conversion, but brighter; then it was The Thing To Do(tm). If it looks like a mess of random colors, then the palette was already in 8-bit mode.)
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Fate Textures (Let's try this again...)
PostPosted: 24 Mar 2011, 21:10 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Alternatively you could batch-increase the contrast of all the textures somehow, but then the textures wouldn't be 100% accurate to the originals. :-/


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 Post subject: Re: Fate Textures (Let's try this again...)
PostPosted: 24 Mar 2011, 21:18 
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Arachnotron  Really?
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Joined: 04 Mar 2010, 21:30
Posts: 373
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CaptainToenail wrote:
Alternatively you could batch-increase the contrast of all the textures somehow, but then the textures wouldn't be 100% accurate to the originals. :-/


I've done that twice. The effect has left them washed out messes.

@Gez: I originally used XWE to batch-dump the .ART files. I'll try SLADE next time. I'm not sure I feel up to it right now, because after doing that Star Trek pack and Blood 2, I'm kinda pooped as far as texture packs go.


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 Post subject: Re: Fate Textures (Let's try this again...)
PostPosted: 25 Mar 2011, 01:20 
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Arachnotron  Really?
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Joined: 04 Mar 2010, 21:30
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Location: Florida
Wow. I just did palconv on Tekwar's palette, and what a difference! I'm going to redo that pack then.

When I get the files off my old PC (where I happen to have Fate tucked away, heh) I'll redo that. So go ahead and just reject this for now, Torm.


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 Post subject: Re: Fate Textures (Let's try this again...)
PostPosted: 25 Mar 2011, 07:26 
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Joined: 11 Dec 2009, 18:51
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Good news, rejected ;)


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