Xaser wrote:
Anyhow, it's a bit overdue, but the weapons have been submitted (xa-hpwep03a.pk3), and should be compatible with the new .pk3 now. Let me know if you have any trouble with it, Gez -- I think I'm not missing anything important, but as I said, I'm not exactly renowned for having excellent memory. :P
I merged them without problem. The only issue was that the crossbow ammo clones ended up being declared in two different places because they were also in ammo.txt.
Since I did not see any redrawn ammo sprites (I'm not talking about the medium ammo ones), I just ended up cleaning out all those BlahblahAmmo2/BlahblahHefty2 actors that were just changing the scale for no discernible reason.
Xaser wrote:
Have to say, though I'm happy with Silverspring Docks' placement now, the music isn't going to work. 14 megabytes for a small map is seriously excessive, and even if it's scaled down like H1M7/H1M8's music, I really don't care much for it anyway since it's just generic ambience and nothing catchy -- even if it is from the original game.
I agree, and I remember the rule is still "no more than 1 meg of music per map", so I removed it.
I also optimized all new PNG sprites. Still, the archive remains significantly larger than build 47. I'm not sure what takes up so much space.