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[Latest Build] HPack v0.1 b051 online!


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 Post subject: Re: [Latest Build] HPack v0.1 b050 online!
PostPosted: 13 Aug 2010, 18:40 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Waiting for Torm to make the official approval, but you can already grab it from FileZilla!


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 Post subject: Re: [Latest Build] HPack v0.1 b050 online!
PostPosted: 15 Aug 2010, 06:19 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
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Tormentor667 wrote:
Now guess what just happened... :)


That's aces. Thanks there. :)

printz wrote:
Only Tormentor667, Gez, NeoWorm and probably Xaser are allowed to build new pk3s.


I don't have any more build authority than anyone else on the team at present, and even if I did, I'd trust Gez to do a better job at the merging aspect than I would anyway. I'd do it if everyone else were to get tired of it, though. :P


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 Post subject: Re: [Latest Build] HPack v0.1 b050 online!
PostPosted: 16 Aug 2010, 03:57 
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Undead Marine  The Original Doomgirl <3
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http://realm667.com/board/viewtopic.php?f=18&t=506
Thread about people who have permissions to upload and maintain builds.


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 Post subject: Re: [Latest Build] HPack v0.1 b050 online!
PostPosted: 16 Aug 2010, 13:31 
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Baron of Hell  Baron of Hell
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Location: Long Island
If there comes an 'official' version 51 still base it off of mine? It took time to add the 'curse' pointer to all the monsters, so Hand of the Wraith works properly. AND I combined the Blood Lich's curse with that one to make things streamlined. AND I aligned sprites - for example Heretic pillars are now properly centered. And Shadowcaster sprites too. etc.


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 Post subject: Re: [Latest Build] HPack v0.1 b050 online!
PostPosted: 16 Aug 2010, 13:59 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1553
Yes, yes; but I'm still taking a good look at it and adding DB2 tags to the DECORATE code so it takes time.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: [Latest Build] HPack v0.1 b050 online!
PostPosted: 16 Aug 2010, 14:00 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Cool cool, can't wait!


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 Post subject: Re: [Latest Build] HPack v0.1 b050 online!
PostPosted: 20 Aug 2010, 12:35 
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Baron of Hell  Baron of Hell
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Yeah - not sure if this is the right place to post this, but since updating DooM Builder 2, on occasion when I save a level and I test it out, everything gets messed up!

The weapon sprites become funky colors, the player's view is at a height of 0, and all original entities in Heretic don't show up. It's as if it defaults to using DooM settings as opposed to Heretic, but it doesn't ALWAYS happen when I save, only sometimes. Sounds like a weird bug in the new DooM Builder 2 release, cause this never happened before!

It's as if saving might on occasion cause the level itself to loose the ability to use the right resources, but if I combine the level for real into the build and load JUST the build, that map alone still has the problem while things still work properly in other levels.

It's a damn good thing i keep backing up the map lol!


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 Post subject: Re: [Latest Build] HPack v0.1 b051 online!
PostPosted: 24 Aug 2010, 11:18 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1553
Right. There you go.


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 Post subject: Re: [Latest Build] HPack v0.1 b051 online!
PostPosted: 24 Aug 2010, 13:32 
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Baron of Hell  Baron of Hell
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Location: Long Island
Ok it was the nodebuilder, can work again! Also noticed Build 51 up, downloading now!


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 Post subject: Re: [Latest Build] HPack v0.1 b051 online!
PostPosted: 24 Aug 2010, 17:21 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Location: Long Island
Ok I checked the official Build 51 out, and I like! There's only one quirk though ; things 16601 (WereDragon Bruth) and 16602 (HPchicken) don't show up in the monsters' list; in fact the editor doesn't even recognize the Brute - but it still works in-game. Everything else is a vastly needed change.

I don't know how it's possible since it's still declared correctly. I also just noticed that while 16602 is declared as a chicken in SLUMPED, and in game it's 16602 and the weak snake's 16603, in DoomBuilder it says that weak snake is 16602, the chicken's number!!!!

The only thing now is to see which critters we don't want - and I noticed the HellMage is back! ;)


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