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[Solved] Heretic Amplified Resources


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 Post subject: [Solved] Heretic Amplified Resources
PostPosted: 19 Apr 2011, 01:01 
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Suicide Bomber  Suicide Bomber
Joined: 31 Dec 2009, 01:14
Posts: 36
I released Heretic Amplified and all of its resources are up for grabs :-D


Download Heretic Amplified here
http://forum.zdoom.org/viewtopic.php?f=19&t=27990


Items
Image
Wood Shield: 50 Armour 35% block
Soul Jar Heals: 60hp (Carried)
Dragon Blood: Heals 30hp


Artifacts
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Red Key
Sands of Time: Stops time for 5 seconds(Carried)
Regeneration Aunk: Heals player continuously for 33 seconds (Heals)


Weapons
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Lightening Rod, Bones Shredder, Book of Many Things, Moon Rod, Blood Sphere, Black Artifact



Objects
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Magic Emitter: an object that you destroy
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Mushrooms: the underground version of trees
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Grapes: Small underground natural light source
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Magic bridges: Toggle-able red particle bridges, particles can do at any angle and have pitch of 0/45/-45
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Various Light sources


Monsters
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Plauge Imp: green imp that shoots poison bolts
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Obphidian Gaurd: shoots lightening, basically a chain gunner for Heretic
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D'Speril Chosen: mix between Heretic Wizard and Hexen Bishop, reflective but not invulnerable while shooting
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Iron Golem: Stomp around punches the player very high and far
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Oblivion Knight: Looks like the standard Undead Kinght except without its axe, when it gets in melee range it pulls of its head and locusts come out and harass the player. Low damage high annoyance
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ThunderClaw: Clink that teleports randomly, weak hp, medium damage, good in groups, good all round melee enemy


Bosses
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Gold Lich: Sparkles, new attacks(Clone, Imp spray, seeking fire balls, dark bolt nova)
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Bone Eater: Giant Roach boss shoots bone shards


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 Post subject: Re: Heretic Amplified Resources
PostPosted: 19 Apr 2011, 10:47 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
This is pretty awesome stuff man, really cool :) Though I am not sure if any of that could still be used for HPack.

Anyway, I'd suggest posting material from this as single submissions to the Realm667 repositories, especially props, items, monsters, weapons... :) There is some very useful stuff in there!


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 Post subject: Re: Heretic Amplified Resources
PostPosted: 19 Apr 2011, 15:47 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
Tormentor667 wrote:
This is pretty awesome stuff man, really cool :) Though I am not sure if any of that could still be used for HPack.

Anyway, I'd suggest posting material from this as single submissions to the Realm667 repositories, especially props, items, monsters, weapons... :) There is some very useful stuff in there!

Yeah, some of it looks interesting, but make sure what you submit fits the quality on the forums, and is unique (especially make sure the monsters act unique).

Also, I already have an Iron Golem set up in my Hexen 2 monster pack, so maybe a different name.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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Total approved submissions: 78
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 Post subject: Re: Heretic Amplified Resources
PostPosted: 19 Apr 2011, 19:11 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
The knight-variant though is pretty awesome I guess :)


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 Post subject: Re: Heretic Amplified Resources
PostPosted: 19 Apr 2011, 21:01 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
There are definitely some useful things here. Some of them can be changed around to 'Hpack standards' for sure. We can have Hpack particle effects for the toggle devices (the pillars with blue energy), destroying them lowers shields. I like the toggle-able bridges as well and they are a nice alternative to the HeXen-style ones.

The wooden shield sprits is useful, and the Dragon's Blood Ampul is a nice recolour as well.

The Bone spitter... his armless form gives me ideas to rework him further... maybe squatten his Torso a bit... remove other features... pretty unique critter concept.


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