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[SUBMISSION] Fire Mephit


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 Post subject: Re: Fire Mephit
PostPosted: 02 Jul 2012, 18:07 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
I've updated three sprites from the Fire Mephit's death sequence; I wasn't satisfied with their previous coloration but now they more closely match the rest of the monster's sprites.


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 Post subject: Re: Fire Mephit
PostPosted: 06 Jul 2012, 14:55 
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Undead Marine  Undead Marine
Joined: 12 Nov 2011, 15:18
Posts: 8
It has as much health as a baron, special abilities, spams attacks, spawns enemies and has a death attack...is that really a medium level monster? Hell, this thing can survive a bfg hit. The only weakness this thing has is that the chaingun pain locks it...

So lower the pain chance to say 40 or 50, cut the health down a lot, probably lower the attack damage a touch, and please get rid of the death attacks. With all the other gimmicks on him, it is unneeded and doesn't make much sense.


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 Post subject: Re: Fire Mephit
PostPosted: 06 Jul 2012, 15:38 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
Quoted from the posted submission rules template:
Quote:
Difficulty: How hard is this monster to defeat? Select Very Easy (Zombieman), Easy (Pinky), Medium (Baron of Hell), Hard (Cyberdemon) or Very Hard (Cyber Annihilator)

The Fire Mephit is hardly as difficult as a Cyberdemon and all its attacks only do minimal damage, thus I tagged him as "medium". The death attacks are easily avoided so I don't feel they tip the balance much at all.


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 Post subject: Re: Fire Mephit
PostPosted: 31 Jul 2012, 23:24 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
Is this being rejected?


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 Post subject: Re: Fire Mephit
PostPosted: 31 Jul 2012, 23:47 
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Hades Elemental  10th Ringwraith
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Joined: 19 May 2012, 16:43
Posts: 311
Location: The United States
It's probably not rejected. I asked Ghastly about a project of mine a while ago that had been stagnant for a while, and he told me that Realm667's staff would get to reviewing the Beastiary more thoroughly some time. So, it probably hasn't been decided what the fate of this submission will be. :-) (If it's any conoslation, my project hasn't been decided upon either, the "Crimson Disciple". And I submitted it a while ago.)
They have come to end the living;
unforetold and unforgiving.


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 Post subject: Re: Fire Mephit
PostPosted: 01 Aug 2012, 11:05 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1553
Stuff gets submitted faster than the team can evaluate them. Testing monsters and weapons is especially complicated since there's balance issues to look into in addition to making sure that it actually works.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Fire Mephit
PostPosted: 01 Aug 2012, 14:37 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
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I understand that it takes time for the team to process all the submissions received here and I sincerely appreciate all the work that goes into Realm667. I don't want to come off as an impatient nagger; I'm still new here and am unfamiliar with the usual timescale here. Since it has been a month I just thought I'd check in. Please keep up the good work folks.


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 Post subject: Re: Fire Mephit
PostPosted: 22 Sep 2012, 18:02 
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Dark Imp  Dark Imp
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Joined: 09 Jun 2012, 04:43
Posts: 65
cypherphage wrote:
It has as much health as a baron, special abilities, spams attacks, spawns enemies and has a death attack...is that really a medium level monster? Hell, this thing can survive a bfg hit. The only weakness this thing has is that the chaingun pain locks it...

So lower the pain chance to say 40 or 50, cut the health down a lot, probably lower the attack damage a touch, and please get rid of the death attacks. With all the other gimmicks on him, it is unneeded and doesn't make much sense.


I've lowered the pain chances and health and canceled out the death attacks.


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