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[SUBMISSION] Hunter


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 Post subject: Re: Hunter
PostPosted: 11 Apr 2011, 16:40 
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Chaingunner  We Stand to Fight
Joined: 25 May 2010, 21:15
Posts: 143
Location: Manchester UK
Gez wrote:
I don't agree with that, the torso and arms remind me of the Cyberdemon so it's Doomish alright. The obvious tech elements also distance it from the medieval fantasy games.

Nah, there's just something to do about the head. Maybe give it horns to make it more demonic?


thats not a bad idea actually ill give it a go...

granted, it looks more like a Duke3d enemy than Doom if I'm honest, but half of that bloody game's monsters are in the beastiary anyway lol
Submissions: 14
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 Post subject: Re: Hunter
PostPosted: 11 Apr 2011, 18:54 
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Icon of Sin  O'Neill with it.
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Joined: 13 Dec 2009, 20:48
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Virtue wrote:
granted, it looks more like a Duke3d enemy than Doom if I'm honest, but half of that bloody game's monsters are in the beastiary anyway lol
Personally I wouldn't accept a Duke 3D monster for Doom unless it were very carefully edited. There are quite a few things available on the site from waaaaaay back that I wouldn't be comfortable signing off on now, either.

Virtue wrote:
Image
Compare the shading very closely: It's all too obvious where one monster ends and the other begins. You should definitely shadow the legs a little more to match the torso. (Being a regular "frankenspriter" myself, I'm well aware of the shading problems that arise.) Other than that, they mesh well.

As per Gez's suggestion, some horns or spines would do a lot of good. Perhaps a hint of bloodstains here and there.
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 Post subject: Re: Hunter
PostPosted: 11 Apr 2011, 20:11 
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Chaingunner  We Stand to Fight
Joined: 25 May 2010, 21:15
Posts: 143
Location: Manchester UK
have you actually played him yet rather than looking at the sprite? there is no moticable join at all, a static image doesnt really do it justice...

EDIT: I'll also point out that the archvile isnt "doomy" in the traditional sense of horns 'n' claws, he kinda goes for that look


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 Post subject: Re: Hunter
PostPosted: 11 Apr 2011, 21:50 
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Icon of Sin  O'Neill with it.
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Virtue wrote:
have you actually played him yet rather than looking at the sprite?
Have you actually considered what I said rather than assuming I'm attacking your work?

I tried to point out an obvious visual inconsistency that could be fixed. I actually wasn't passing judgement on the submission itself.

Your attitude, however... Perhaps you should take a break for the rest of the day and work/communicate when your head has cooled off.


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 Post subject: Re: Hunter
PostPosted: 12 Apr 2011, 10:29 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
NeuralStunner wrote:
Compare the shading very closely: It's all too obvious where one monster ends and the other begins. You should definitely shadow the legs a little more to match the torso. (Being a regular "frankenspriter" myself, I'm well aware of the shading problems that arise.) Other than that, they mesh well.

He is indeed right, the problem is that the legs darkest parts are about the middle brightness of the torso and that's where it becomes unrealistic. The legs definitely need more contrast.

And: Yes about the horns ;)


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 Post subject: Re: Hunter
PostPosted: 20 Jul 2011, 15:04 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
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Is this still being worked on? At the moment, it's a frankensprite between two monsters that don't fit in Doom.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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Total approved submissions: 78
Total approved updates: 21
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 Post subject: Re: Hunter
PostPosted: 20 Jul 2011, 19:15 
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Wraith  μῖσος
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Joined: 02 Nov 2010, 08:27
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Virtue your submissions have been stellar to say the least but you can do a lot better here.
"THE. HUNT. IS. OVER."


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 Post subject: Re: Hunter
PostPosted: 22 Jul 2011, 03:38 
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SSG Zombie  Addicted to Cacodemons.
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Joined: 14 Jun 2011, 22:19
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I see a doom lizard :). yes i am saying it is doom. There is freaking monsters (bats) as example that could go better in heretic-hexen or strife. This is doom, and this is a block of text.
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 Post subject: Re: Hunter
PostPosted: 03 Nov 2011, 23:46 
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Shotgunner  Shotgunner
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Joined: 30 Aug 2010, 01:31
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Ok, I'll see I could take a look at this, and edit the sprites a bit.
Now Skulltagging on the Doomseeker browser
(my Skulltag name is also Hellstorm Archon).
Submissions Accepted: 1
Submissions Rejected: 0
Submissions Pending: 0
Updates Accepted: 0
Current Project: Hell Unleashed (a Doom Bible project)


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 Post subject: Re: Hunter
PostPosted: 08 Feb 2012, 14:27 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
What about a pinky-version? :D


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