Name: Acolyte
Difficulty: Easy
Connections: None
Summon: Priest
Melee: No
Distance: Homing Projectile
Type: Human, Magical
Brightmaps: No
Added States: None
ACS: N/A
Submitted: Tormentor667
Decorate: Eriance
GLDEFs: Ghastly Dragon
Sounds: Raven Software, Eriance
Sprites: Raven Software
Sprite Edit: Eriance
Idea Base: Hexen Dark Bishop, Hellstorm Acolyte
Description: Similar to Hexen's Bishop, the Acolyte fires a series of weak, slightly-homing projectiles. It can also speed around very quickly for a short period of time. They are very weak, however, and it doesn't take much to take one down.
Preview:
Attachment:
ACOLA1.png [ 1.86 KiB | Viewed 175 times ]
Download:
https://www.dropbox.com/s/62hivvuy6l43009/Acolyte.zipThis is an update to the original Acolyte submission which reformats the sprites to PNG so it can load properly in any game environment. Originally its sprites were saved in Doom image format using the Doom palette, so it would only display correctly in Doom. It still uses the Doom palette, but now displays correctly in other gametypes. (I didn't change the palette since it would probably result in a slight loss of detail, and isn't really necessary.)
Here's the specific list of changes (noted in an
UPDATES lump included in the WAD):
*Converted sprites to PNG format. (Palette unchanged.)
*Added decals to projectile.
*Removed stray blue pixels from 2 death frames.
*Converted audio to OGG format.
*Added INFO and CREDITS lumps.
*Removed "DropItem BloodAmmo" from DECORATE (appears to be a mod-specific hook).
Note that this update doesn't include any brightmaps. I could potentially make some if you guys want to hold off on approving the submission update until then, though it will probably be at least a few days before I can look into making them. (If somebody else has made brightmaps for the Dark Bishop, those can be used instead.)