It is currently 19 May 2013, 05:57

Post new topic Reply to topic  Page 4 of 5
 [ 47 posts ]    1, 2, 3, 4, 5  

[WIP][H3M8] Hell's Forge - Up for grabs!


Author Message
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 28 Oct 2011, 00:29 
Offline
Icon of Sin  O'Neill with it.
User avatar
Joined: 13 Dec 2009, 20:48
Posts: 1163
Location: IN SPACE
Ghastly wrote:
Likely Torm will set up another deadline for a later date, so don't worry. :P
HPack: Heretic Forever. :V
Douglas Adams wrote:
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 28 Oct 2011, 15:39 
Offline
Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1543
Difference is that DN4E had a professional team working full time on it for twelve years, rather than hobbyists who contribute in their spare time when they're not working on another project. For example, myself, my Doom-related time has to be split between working on SLADE 3 stuff, GZDoom stuff, ZDoom wiki stuff, Doom wiki stuff, forum admin stuff here, and HPack mapping. And I have other hobbies and projects.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 28 Oct 2011, 15:53 
Offline
Mancubus  Suffer.
User avatar
Joined: 18 Dec 2009, 20:36
Posts: 665
Location: Bucharest
NeuralStunner wrote:
Ghastly wrote:
Likely Torm will set up another deadline for a later date, so don't worry. :P
HPack: Heretic Forever. :V

Don't jinx it...

Gez wrote:
For example, myself, my Doom-related time has to be split between working on SLADE 3 stuff, GZDoom stuff, ZDoom wiki stuff, Doom wiki stuff, forum admin stuff here, and HPack mapping.
Let alone the time one wastes while browsing all these Doom forums. :-(
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 29 Dec 2011, 00:32 
Offline
Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
Posts: 61
Location: Romania
I'm not dead, yet! :V Anyway, jokes aside I'm working on this map again. :-)
Image

Approved Submissions: 1
Approved Updates: 1
Rejected Updates & Submissions: 0


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 29 Dec 2011, 12:36 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4269
Location: Germany
Glad to hear :)


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 19 Jun 2012, 14:49 
Offline
Baron of Hell  Baron of Hell
User avatar
Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Yep I made updates to this level, if you can work from those updates that would be best!!!!


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 18 Jul 2012, 00:12 
Offline
Baron of Hell  Baron of Hell
User avatar
Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Alrighty, since this mod has received absolutely NO attention in the past two months besides what I've been cooking up, I,ve decided to arrange / put together the first two episodes with a near-final progression. For the naysayers out there, it involved both condensing a lot of my former incomplete work and moving a few slots here or there. The list I 'finalized' is as follows:

H1M1 - H1M5: the same
H1M6: Asylum of Hate - the H1M11 'dungeons' level, which will receive some final TLC from yours truly.
H1M7 is the same and the next map is H1M0... H1M8 is now episode 2 and all other H1's were redundant so H1MX is the only other....

As for H2... I took H2M7 and made that part of H3M3 (along with my old H1M6), nearly completing another map.
The new H2M7 was the old H1M8
H2M9 and H2M10 were each moved a slot back, so an H2M8 now exists.
H2M11 the dome of Dsparil level moved to H2MX

So what we have here are complete episodes; H1M1 - H1M7, plus H1MX and H1M0... ditto for episode 2 tho from M1 - M9. I think I filled in the gaps for H3 as well....


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 18 Jul 2012, 06:52 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4269
Location: Germany
ShadesMaster wrote:
Alrighty, since this mod has received absolutely NO attention in the past two months besides what I've been cooking up,

Things will get better at least as soon as ZDCMP2 and my secret WIP-project has been released :)


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 18 Jul 2012, 18:24 
Offline
Baron of Hell  Baron of Hell
User avatar
Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
... Which will be in another month, at least. We also have new props and effects that can be added... the disciple close-range, but for consistancys sake we'd need a version for the red disciple, too... and such. :/


Top
 Profile  
 
 Post subject: Re: [WIP][H3M8] Hell's Forge - Updated on the SVN!
PostPosted: 19 Jul 2012, 09:03 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4269
Location: Germany
Lots of work to do I guess ;)


Top
 Profile  
 
Display posts from previous:  Sort by  

Post new topic Reply to topic  Page 4 of 5
 [ 47 posts ]    1, 2, 3, 4, 5  


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron