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[H5M9?]The Dark Rift


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 Post subject: [H5M9?]The Dark Rift
PostPosted: 03 Mar 2013, 04:20 
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Wraith  Wraith
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Joined: 13 Dec 2009, 21:47
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Title: The Dark Rift
Author: Icytux
Difficulty: 9-10 (definitely grande-finale-ish)
Description: Floating rocks with castle-like structures and black magic portals!
Episode: 5
Screenshots:

More:
http://imgur.com/a/7z6oJ
http://imgur.com/a/4xEAa

Wanted to start a thread, just gave it the slot h5m9 as it seemed to be the next available slot, Dancso abandoned his and no one seemed interested in continuing on that one, the slot is easily changed though.

Uploaded it to the svn, The biggest thing I'm worried about though is the sfx I added and the gldef skybox. I know you guys have some bad experience with people adding in stuff to the svn without asking, I went ahead and did it now for demonstration anyway. It's easily revertable if you're not ok with it.

The sfx atm isn't very flexible and is only really usable for this map, I can modify the decorate to be more user friendly but that depends on if anyone really wants it for something. Wrote exactly what i did in the svn log.

It seems nobody else had done a gldef skybox before so this is the first and only one in the pack, is this ok? had to create an extra skybox.gl lump and a folder under /graphics for the skybox graphics.


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 Post subject: Re: [H5M9?]The Dark Rift
PostPosted: 03 Mar 2013, 21:14 
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Concerning the GLDEF skybox, this is going to be also ZDoom-compatible, so turning the GLDEF skybox into a sector/texture based skybox wouldn't harm the look but make it also compatible with the software port.

Everything else is just fine, the map looks already brilliant :)


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 Post subject: Re: [H5M9?]The Dark Rift
PostPosted: 03 Mar 2013, 21:42 
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Wraith  Wraith
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Tormentor667 wrote:
Concerning the GLDEF skybox, this is going to be also ZDoom-compatible, so turning the GLDEF skybox into a sector/texture based skybox wouldn't harm the look but make it also compatible with the software port.


Woah, hold on a second here!
3/4 of hpacks maps are already gzdoom only because of their reliance on dynamic lights and sloped 3D floors. Not to mention most of the sfx looks pretty crappy in software. If Hpack is supposed to be software compatible thats something that should definitely be stressed in a new thread because that would really force h4m4 for example to be totally redesigned!

Are you sure it wouldn't just be easier to make hpack a gl only project?

Either way I can make a script to change the sky incase someone enters it with software mode. I can't make a "zdoom friendly" version of this sky though, as it uses the skyrotate feature which is gl only. so making a separate sky for software would be the only option in this case.


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 Post subject: Re: [H5M9?]The Dark Rift
PostPosted: 04 Mar 2013, 07:06 
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Cyberdemon  Approved Adder
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Yeah, I thought this project a GZDoom-only thing. I mean I wouldn't mind support for software renderer, but still, like Icytux pointed out.


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 Post subject: Re: [H5M9?]The Dark Rift
PostPosted: 04 Mar 2013, 11:09 
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Blue Shadow wrote:
Yeah, I thought this project a GZDoom-only thing. I mean I wouldn't mind support for software renderer, but still, like Icytux pointed out.

Whops... brain-crisscross... I was thinking about ZDCMP2 at this moment. Forget what I said :)


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 Post subject: Re: [H5M9?]The Dark Rift
PostPosted: 07 Apr 2013, 15:48 
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Wraith  Your last chance to reconsider...
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Joined: 13 Dec 2009, 23:08
Posts: 91
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This map looks beautiful. Great to see some more stuff from you, Icy!


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 Post subject: Re: [H5M9?]The Dark Rift
PostPosted: 07 Apr 2013, 17:34 
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I hope he has even the time to do another one after this... it looks awesome!


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