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Assigning Map Slots


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 Post subject: Re: Assigning Map Slots
PostPosted: 29 Dec 2009, 01:33 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Go ahead! I originally had H1M6 but I moved that map to H1M2. Most importantly, make a level!!!! ;)


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 Post subject: Re: Assigning Map Slots
PostPosted: 02 Jan 2010, 14:11 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Location: Long Island
Uploaded SHADESmaps.WAD and it includes a new level, H1M3!!!! I've also updated the first post; levels with significant progression or that are virtually complete, and are in their final slot resting place, are greenified!


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 Post subject: Re: Assigning Map Slots
PostPosted: 02 Jan 2010, 17:04 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Thanks alot for that. Why don't you incorporate the finished maps into the final PK3? That would make organisation easier :)


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 Post subject: Re: Assigning Map Slots
PostPosted: 02 Jan 2010, 20:11 
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Mancubus  Suffer.
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Joined: 18 Dec 2009, 20:36
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Location: Bucharest
There's lots of maps CodenniumRed. Why aren't they in the ftp so I see how they play compared to the level I am building?

But I feel we should let more people know of HPack, as the slots haven't been filled.
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


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 Post subject: Re: Assigning Map Slots
PostPosted: 03 Jan 2010, 11:59 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
They're all in one file, ShadesMaps.WAD That's h1m1, h1m2, h1m3, h2m3, h3m4, h4m1.

CTmap5 os h1m7 and T667A is h1m8, etc


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 Post subject: Re: Assigning] Map Slots
PostPosted: 04 Jan 2010, 16:28 
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Zombie  Me Grimlock Badass
Joined: 17 Dec 2009, 00:40
Posts: 10
Location: right on lake erie
hnsolo77 wrote:
once again i will state this, i would like to take e5m8 or in the case of even more maps, the map slot before the boss map... because i want to have the fight itself be its own separate map... to reduce lag as much as possible...

yeah people should probably be a bit worried about this =p


still don't know an answer to this, also another question

anybody have a newer configuration for the new version of GZDoom?
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 Post subject: Re: Assigning Map Slots
PostPosted: 04 Jan 2010, 22:01 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Just added you as well, and now, unfortunately I don't have one :(


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 Post subject: Re: Assigning Map Slots
PostPosted: 11 Jan 2010, 17:06 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
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Location: Sweden
H2M4 for me! :-D plus H2M5 and H2M6! ;-)
My DeviantART:
http://miss-weavile.deviantart.com/


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 Post subject: Re: Assigning Map Slots
PostPosted: 11 Jan 2010, 17:46 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
By the way, do you have any maps as a showcase?


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 Post subject: Re: Assigning Map Slots
PostPosted: 11 Jan 2010, 17:53 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
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Location: Sweden
No, but i will fix a map. Just give me some time.

Im not so very good at doom maps, but im good at heretic/hexen maps.

But is 3d floors and diveable water allowed in the maps? Becouse i always use that in my maps.


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