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Assigning Map Slots


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 Post subject: Re: Assigning Map Slots
PostPosted: 11 Jan 2010, 23:00 
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Wraith  Your last chance to reconsider...
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Joined: 13 Dec 2009, 23:08
Posts: 91
Location: Aus
You are allowed to use Gzdoom features, so yes.


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 Post subject: Re: Assigning Map Slots
PostPosted: 15 Jan 2010, 10:31 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Small update, uploaded H1M3 to the maps folder, as well as a build 32 without H1M3 in it - the version that was up there had a bunch of levels IN the build but H1M3 was bugged. Furthermore, I've updated the map with the beginnings on what is its redetailing phase - old blocky houses now take advantage of modern-day 3D floors!


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 Post subject: Re: Assigning Map Slots
PostPosted: 16 Jan 2010, 15:08 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
Screenies? :)


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 Post subject: Re: Assigning Map Slots
PostPosted: 18 Jan 2010, 15:21 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Location: Long Island
Download H1M3 and the new build 32 and play it! I'm way too tired for screenies - I just had 18 hour than 16 hour workdays respectively!!!!


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 Post subject: Re: Assigning Map Slots
PostPosted: 25 Feb 2010, 09:16 
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Wraith  Wraith
Joined: 16 Dec 2009, 15:51
Posts: 76
Since I'm nearly done with H2M2, I'd like to reserve H2M5 and H3M3.


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 Post subject: Re: Assigning Map Slots
PostPosted: 25 Feb 2010, 11:36 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Location: Long Island
Can't wait to see it, is there an upload?


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 Post subject: Re: Assigning Map Slots
PostPosted: 25 Feb 2010, 15:10 
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Wraith  Wraith
Joined: 16 Dec 2009, 15:51
Posts: 76
CodenniumRed wrote:
Can't wait to see it, is there an upload?

No not yet because the map isn't working like it's supposed to yet cause there's some scripting to add as well as the final area of the map and some extra detailing here and there.

I'll try to finish it as soon as possible though.

BTW, nice job on H1M3. Looks and plays very nice so far.

EDIT: Ok looks like H2M5 is already taken. Can you please update the map list so I can take a proper look and choose my map?


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 Post subject: Re: Assigning Map Slots
PostPosted: 26 Feb 2010, 11:48 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Location: Long Island
Lucario suggested she might want it but as I've yet to see work from her for that slot, it's still up for grabs. I mean, it doesn't REALLY matter unless it's the first or last level of an episode, or intended as a secret.

I have other updates I should do to Hpack as well, the Sons of D'Sparil need in as well as a few other things!


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 Post subject: Re: Assigning Map Slots
PostPosted: 26 Feb 2010, 12:32 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
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Be sure to delete the thumbnail file that got in the Bormereth sprite directory when you do so.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Assigning Map Slots
PostPosted: 26 Feb 2010, 17:49 
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Wraith  Wraith
Joined: 16 Dec 2009, 15:51
Posts: 76
CodenniumRed wrote:
Lucario suggested she might want it but as I've yet to see work from her for that slot, it's still up for grabs. I mean, it doesn't REALLY matter unless it's the first or last level of an episode, or intended as a secret.

I have other updates I should do to Hpack as well, the Sons of D'Sparil need in as well as a few other things!

Well, actually I choose my map slot because it's easier to determine the difficulty level and weapons/monsters/items that will be in the map.

But you can definitely sign me up for H3M3 and I'll guess we'll see about the other one although H2M5 would be nice... :-))


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