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[H2M5] UPDATE: NEW screens (added 22/01/2012)


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 Post subject: [H2M5] UPDATE: NEW screens (added 22/01/2012)
PostPosted: 23 Dec 2011, 10:02 
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Wraith  Wraith
Joined: 16 Dec 2009, 15:51
Posts: 76
Title: Drowning Pools
Author: S. Jaeken
Difficulty: 7
Description: Bath house

Progress is going well. Currently working on extra detail. Some new screenshots:

Image

Image

Image


Last edited by sergej on 22 Jan 2012, 13:46, edited 1 time in total.

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 Post subject: Re: H2M5 - Drowning Pools
PostPosted: 23 Dec 2011, 11:21 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4269
Location: Germany
Awesome stuff :) I am glad to have you back again! Have you already uploaded your latest work to the SVN?


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 Post subject: Re: H2M5 - Drowning Pools
PostPosted: 23 Dec 2011, 12:48 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 388
Location: Santiago, Chile
2nd screenshot is my favoryte
wut?


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 Post subject: Re: H2M5 - Drowning Pools
PostPosted: 28 Dec 2011, 21:14 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
I like it so far - though it does not seem to have as much detail in some areas as your other watery map. Still, I like its unique theme!


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 Post subject: Re: H2M5 - Drowning Pools
PostPosted: 29 Dec 2011, 14:07 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Also, this map overwrites the previous H1M6 that I moved to this H2M5 slot, to start MY H1M6. I guess Torm can dig up an earlier build and move that layout elsewhere, as it hasn't been touched in years.


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 Post subject: Re: H2M5 - Drowning Pools
PostPosted: 29 Dec 2011, 17:39 
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Wraith  Wraith
Joined: 16 Dec 2009, 15:51
Posts: 76
ShadesMaster wrote:
I like it so far - though it does not seem to have as much detail in some areas as your other watery map. Still, I like its unique theme!

Yeah, agreed. The problem is that I'm lacking some creativity and inspiration to add extra detail for this map. I must say it was easier to add detail in H2M2 because of the layout of that map.

Any suggestions or ideas would be welcome...


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 Post subject: Re: H2M5 - Drowning Pools
PostPosted: 29 Dec 2011, 20:34 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4269
Location: Germany
Attached the old H2M5


Attachments:
h2m5_oldshades.wad [209.74 KiB]
Downloaded 33 times
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 Post subject: Re: [H2M5] UPDATE: NEW screens (added 22/01/2012)
PostPosted: 22 Jan 2012, 13:50 
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Wraith  Wraith
Joined: 16 Dec 2009, 15:51
Posts: 76
Added some new screens. Currently the map's layout is about 90% done.


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 Post subject: Re: [H2M5] UPDATE: NEW screens (added 22/01/2012)
PostPosted: 22 Jan 2012, 16:58 
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Very nice :) This is gonna be great!


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 Post subject: Re: [H2M5] UPDATE: NEW screens (added 22/01/2012)
PostPosted: 23 Jan 2012, 06:55 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
Posts: 852
The last screenshot caught my attention and I'd like to give a couple of notes on it if I may:

The setting of the screenshot looks like it might fit better in an episode three or four map, IMO. It has a kind of red-ish atmosphere; with that fire burning in the back and that red glow coming up from the pit? (It's a pit, isn't it?) on the left. On the other hand, you got the first screenshot which looks to me as a classic E2 Heretic-styled setting; with the distinctive marine-colored textures and blu-ish cold atmosphere, which is what this map style should be, if I'm not mistaken.

The other point that I'd like to mention is the ceiling lights. This being a Heretic map, I feel that they are a little out of place. When I first saw the screenshot, I was reminded of UTNT and Doom, but not Heretic.

I don't know if my opinion even matters or not, since I'm not involved in the development of the project in anyway or another but I felt like mentioning this. So, if that is working for you and the rest of the team, then that is all that matters I guess.

Anyway, keep up the good work and good luck with the rest of the map(s).


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