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[H3M0] "Infernux Prime"


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 14 Jan 2011, 12:53 
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Mancubus  Suffer.
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YES! Starscream is back!
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 14 Jan 2011, 20:27 
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Baron of Hell  Baron of Hell
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Yes!!!! It's always good when though-of-lost-forever work pops up again!!!! Especially something like this, looks climactic!


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 17 Jan 2011, 00:29 
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Demon  Demon
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Is this gonna be another STR28? :-P Looks awesome anyhow.

(Offtopic: Also Starscream, sorry, but I still haven't tried your latest Blocks II map yet. To be honest my interest in the project has been low as of late... but I'll return to it fairly soon. ;-))
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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 17 Jan 2011, 03:12 
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Wraith  Your last chance to reconsider...
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Jimmy wrote:
Is this gonna be another STR28? :-P Looks awesome anyhow.


STR25 was bad, and STR28 was unplayable, so this will probably land somewhere in-between :P

Unfortunatley this map actually does suffer from some lag, becasue of the size of the portal, so I hope I can find a way around it.


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 21 Jan 2011, 13:38 
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Wraith  Your last chance to reconsider...
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Image
There, I finally gave into the peer-pressure and removed the lower portal :P
It was generating way too much lag, so the only option was to remove it. I am trying to just work in a sea of lava look now, however more simple it may be.

Image
The interior design for the volcano. Unfortunately, it does not actually connect to the bridge entrance normally because otherwise it would require some heavy 3D floor usage. So, I decided to be lazy and just make a teleporter. You teleport into a bunch of guys, who are already dead in this screenshot.

Image
More interior design, to give you more space to run around. The glowing lava flat kinda screwed up the tunnel at the far end of the screenshot. I tried my best to patch it up with dynamic lights :3

Image
WIP Inferno Demon arena. Expect lots of fire. Yes, I realise the volcano is completely off scale to the first screenshot :P

Getting closer to finishing the map now!


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 21 Jan 2011, 14:25 
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Mancubus  Suffer.
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Starscream wrote:
Unfortunately, it does not actually connect to the bridge entrance normally because otherwise it would require some heavy 3D floor usage.

Would that lag your map to low fps?


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 21 Jan 2011, 22:23 
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Icon of Sin  O'Neill with it.
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Sea of lava looks awesome too. 8-)

(Barring the obvious, which never stopped anyone before, I admit. :P )
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Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 21 Jan 2011, 22:30 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
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Oh wow look at that tower :-)

Who left this gate to Oblivion here? ;-)


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 22 Jan 2011, 00:35 
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Wraith  Your last chance to reconsider...
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printz wrote:
Would that lag your map to low fps?


Combined with the sheer size of the map already, adding in the 3D floors would be just another addition to the slowdowns people may already get in the map.

Anyway, more inside stuff:
Image
This is a new adaption of the room from the first screenshot in the first post. It used to be alot more clattered, so I spaced it out a bit more. Not that noticeable.

Image
Uh, it's a corridor.


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 Post subject: Re: [H3M0] "Infernux Prime"
PostPosted: 22 Jan 2011, 09:16 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Awesome shots! O_o


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