A quick update for you guys, yesterday I've been busy working on it! At least, until my crush gave me a headache

Blasted women!

This is still the main area, it's supposed to be a polished hub kinda room.
There are 12 pedestals lowered into the ground you see there, they are bouncy. The goal of the map is to raise all 12 to reach the central tower, and jump into the chamber with the fluorescent blue crystal to finish the map.
To raise the pedestals, the players will have to complete challenges, some fighting based, some requiring cognitive skills.
Most likely there will be 10 or 12 portals from this hub area leading to the seperate challenges which should be doable in whatever order the players want, so they could either try to complete challenges together cooperatively, or if they are skilled, they could speed up the gameplay and split up to work on their own.
I'm very satisfied with how the surrounding pillar wall for this area came out. I'm not entirely happy with the textures though... I could really use a red/white marble floor or something.. but that can wait.
Eventually I'll redesign the skybox too, I think.