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[H3M6] - Perceptive Incentive


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 Post subject: Re: [H3M2] - (unfinished, someone else to finish)
PostPosted: 23 Dec 2011, 12:01 
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One question though, do you - or someone else - have the original parts of Kore? I'd use it for another slot and finish it up.


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 Post subject: Re: [H3M2] - (unfinished, someone else to finish)
PostPosted: 23 Dec 2011, 14:21 
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Mancubus  Suffer.
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Tormentor667 wrote:
One question though, do you - or someone else - have the original parts of Kore? I'd use it for another slot and finish it up.

Maybe you can extract them from older SVN revisions?
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


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 Post subject: Re: [H3M2] - (unfinished, someone else to finish)
PostPosted: 23 Dec 2011, 17:06 
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Good idea, should have thought of that myself :)


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 Post subject: Re: [H3M6] - Perceptive Incentive
PostPosted: 12 Apr 2013, 23:17 
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Zombie  Zombie
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I just wanted to show that I'm slowly making progress. It's not much because I've been a little busy this week.
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Expect me to upload it to the svn very soon.


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 Post subject: Re: [H3M6] - Perceptive Incentive
PostPosted: 13 Apr 2013, 08:47 
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It looks awesome Kore :)


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 Post subject: Re: [H3M6] - Perceptive Incentive
PostPosted: 21 Apr 2013, 00:48 
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Baron of Hell  Baron of Hell
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Agreed! <3
Just remember tho, that "City of Metal" is currently (albeit temporarily) in slot H3M6, be sure to not overwrite it when you upload!


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 Post subject: Re: [H3M6] - Perceptive Incentive
PostPosted: 21 Apr 2013, 10:04 
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Shades, would you mind moving your H3M6 to a different slot? Afaik there are still other slots left open.


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 Post subject: Re: [H3M6] - Perceptive Incentive
PostPosted: 21 Apr 2013, 21:09 
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Baron of Hell  Baron of Hell
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I wouldn't mind, but H3M6 isn't my map , it was a level by another that was way later in the episode (H3M12) which I had moved previously!


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 Post subject: Re: [H3M6] - Perceptive Incentive
PostPosted: 22 Apr 2013, 20:40 
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Zombie  Zombie
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I just don't have time to upload the map, but I'm still making progress.
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Also, I'd like to know why every liquid is fullbright.


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 Post subject: Re: [H3M6] - Perceptive Incentive
PostPosted: 23 Apr 2013, 11:13 
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That's handled in the GLDEFS. If you need a liquid that's not fullbright, simply make a duplicate of the flat with a different name :)


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