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[APPROVED] Hellish Trees


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 Post subject: Hellish Trees
PostPosted: 09 Jun 2012, 20:49 
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Chaingunner  Zzz
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Joined: 11 Jul 2011, 15:18
Posts: 142
Location: Is laaaaaaaaaaazy
I'll probably add another "normal" variant some time. (It's 10:40 PM at the time of this post, heh.)
Quote:
  • INFO:
  • Name: Hell trees (creativity ++)
  • Palette: All of them (except the blood tree, which unfortunately suffers due to loads of dark reds) fit almost perfectly in the DOOM palette.
  • Summon: HellTree (undamaged), HellTreeScorch1-3 (Variants, Scorch3 is damaged), HellTreeBurn1-3 (Burned, Burn3 is burned down.)
    And Fleshtree1-3 (Blood/Flesh/Skin)

  • CREDITS: (Haha, take a guess.):
  • Submitted: Bloax
  • Decorate: Bloax (Boy is it simple!)
  • Sprites: Bloax (:D)
  • Idea Base: Randomly drawing an abstract black shape of a tree. (Also thanks to Minigunner for the idea with the blood/flesh trees.)
  • Description: Some tree variants for your hellish environment!

  • SPRITES:


    Image Image Image Image Image Image Image
    Image Image Image

  • DOWNLOAD: NOT HERE NOPE DON'T CLICK HERE NUH UH

So yeah, that's about it. (Also, epic credits.)


Last edited by Bloax on 10 Jun 2012, 07:16, edited 3 times in total.

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 Post subject: Re: Hellish Trees
PostPosted: 09 Jun 2012, 21:03 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
Looks nice. You could also add another variant of the flesh tree, in the yellowish/tan color found on snake textures.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Hellish Trees
PostPosted: 09 Jun 2012, 21:16 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Very cool. Would be better if the bases were not completely flat, but one or two of my own submissions are guilty of that too. >.<


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 Post subject: Re: Hellish Trees
PostPosted: 09 Jun 2012, 21:22 
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Chaingunner  Zzz
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Joined: 11 Jul 2011, 15:18
Posts: 142
Location: Is laaaaaaaaaaazy
What's flat? ;o
(The decorate sure is extremely simple if that's where you're going.)

Edit: Updated file with a new skin tree. (Hello Gez.)


Last edited by Bloax on 09 Jun 2012, 21:29, edited 1 time in total.

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 Post subject: Re: Hellish Trees
PostPosted: 09 Jun 2012, 21:27 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
The bottom of the sprites. Most of the stock Doom prop textures have rounded bottoms that clip slightly into the floor. It gives the objects some depth (well, as much depth as you can give to a rotating cardboard cutout) ;-)


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 Post subject: Re: Hellish Trees
PostPosted: 09 Jun 2012, 21:30 
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Chaingunner  Zzz
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Joined: 11 Jul 2011, 15:18
Posts: 142
Location: Is laaaaaaaaaaazy
They're supposed to be a bit underneath the ground, remember? (They're trees, not props!) :P


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 Post subject: Re: Hellish Trees
PostPosted: 09 Jun 2012, 22:03 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Naaww I mean like this. It's hard to describe with words. Imagine the purple line is the floor. :dizzy:


Attachments:
tree.PNG
tree.PNG [ 2.67 KiB | Viewed 563 times ]
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 Post subject: Re: Hellish Trees
PostPosted: 09 Jun 2012, 23:32 
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Shotgunner  Shotgunner
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Joined: 13 Dec 2009, 20:24
Posts: 27
Location: San Antonio, Texas
Ha, the top row of trees could totally be made into giant pieces of alien coral with some editing/real coral with more editing.

Ya know, for...Doomguy's beach vacation?


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 Post subject: Re: Hellish Trees
PostPosted: 10 Jun 2012, 07:33 
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Chaingunner  Zzz
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Joined: 11 Jul 2011, 15:18
Posts: 142
Location: Is laaaaaaaaaaazy
Blargh, fixed some rushed issues. (Forgot the 0 after the file name, also forgot to mention the spawn name here.)


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 Post subject: Re: Hellish Trees
PostPosted: 10 Jun 2012, 11:51 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
CaptainToenail wrote:
Naaww I mean like this. It's hard to describe with words. Imagine the purple line is the floor. :dizzy:

Exactly this, other than that, nice stuff


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