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[APPROVED] Toilet


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 Post subject: Toilet
PostPosted: 26 Mar 2011, 12:58 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
Information:
Name: Toilet
Connection: No
Palette: Doom
Summon: Toilet1
Ambient Sound: Yes (when destroyed)
De-/Activatable: No
Destroyable: Yes
Special Effects: No
ACS: No


Credits:
Submitted: FuzzyBlaze
Decorate: FuzzyBlaze
Sounds: 3DRealms
Sprites: 3DRealms
Sprite Edit: Las Rojas
Idea Base: The breakable toilets from Duke Nukem 3D

Description:
A toilet that can be destroyed. When it's destroyed, it will appear a small water fountain just like in duke nukem 3d.

Sprite:
Image
Image


Attachments:
File comment: FILE
Toilet.zip [37.92 KiB]
Downloaded 52 times
My DeviantART:
http://miss-weavile.deviantart.com/
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 Post subject: Re: Toilet
PostPosted: 26 Mar 2011, 17:48 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4277
Location: Germany
Nice one :)


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 01:51 
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Hell Warrior  Hell Warrior
Joined: 27 Apr 2010, 12:02
Posts: 529
Location: Canada, eh
should this be an update for the toilet 'already' in the database. It's exactly the same, but breakable so...
*insert signature here*


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 10:53 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
I would love if this was a seperate download. I really don't want it to be included in the toilet pack.


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 11:11 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4277
Location: Germany
I'd simply replace it as this one is more of a good use


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 17:42 
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Icon of Sin  O'Neill with it.
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Joined: 13 Dec 2009, 20:48
Posts: 1163
Location: IN SPACE
Tormentor667 wrote:
I'd simply replace it as this one is more of a good use
So the old one is getting tanked. Ahahahaha. :P
Douglas Adams wrote:
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 17:51 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
So it won't be added together with some other prop? If so, Good!


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 17:58 
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Hell Warrior  Hell Warrior
Joined: 27 Apr 2010, 12:02
Posts: 529
Location: Canada, eh
left on the second last row
Your toilet will be joined with the urinal and will overwrite the toilet. If you have a problem with that, I suggest you make the urinal brakeble too.


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 21:55 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Can you make the water deep blue to match Doom's existing water textures? Also, fountains of nukage, boiling blood and brown 'slime' would be cool but unnecessary. ;-)


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 Post subject: Re: Toilet
PostPosted: 27 Mar 2011, 22:13 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 432
Location: United States of America
CaptainToenail wrote:
Also, fountains of nukage, boiling blood and brown 'slime' would be cool but unnecessary. ;-)


I would be worried if my toilet had Nukage in it. Or boiling Blood. The slime just...no.


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