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[APPROVED] Toilet


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 Post subject: Toilet
PostPosted: 17 Jan 2010, 03:01 
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Imp  Imp
Joined: 21 Dec 2009, 02:49
Posts: 42
Information:

Name: Toilet
Connection: None
Palette: Doom
Summon: Toilet, BrokenToilet
Ambient Sound: None
De-/Activatable: N/A
Destroyable: No
Special Effects: None


Credits: 3D Realms, Captain Awesome, Lucario, Hayabusa
Submitted: Captain Awesome
Decorate: Lucario, Captain Awesome
GLDefs: None
Sounds: Duke Nukem 3D and Shadow Warrior by 3D Realms
Sprites: Duke Nukem 3D by 3D Realms
Sprite Edit: Captain Awesome
Idea Base:

Description:
A toilet, you can use them in bathrooms, you know. Includes a broken toilet as well.
Bonus: If you felt inclined to code the ability to flush or break the toilet, sounds are included.

Image Image


Attachments:
toilet.zip [47.43 KiB]
Downloaded 62 times
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 Post subject: Re: Toilet
PostPosted: 17 Jan 2010, 13:01 
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Chaingunner  PSX DooMer
Joined: 15 Dec 2009, 13:00
Posts: 128
Location: Lisbon, Portugal
Captain Awesome wrote:
De-/Activatable: N/A
Destroyable: No
_______________________________________________________
Description:
A toilet, you can use them in bathrooms, you know. Includes a broken toilet as well.
Bonus: If you felt inclined to code the ability to flush or break the toilet, sounds are included.


Heh...what? Shouldn't this be done? I don't think this should be uploaded. This is half-way done, you should go finish it or submit this without the broken toilet + uselless sounds.
~Hayabusa~


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 Post subject: Re: Toilet
PostPosted: 17 Jan 2010, 16:16 
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Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
Making the toilet breakable should already be included. If you still want it undestroyable, you can still make it dormant.


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 Post subject: Re: Toilet
PostPosted: 17 Jan 2010, 20:00 
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Imp  Imp
Joined: 21 Dec 2009, 02:49
Posts: 42
I agree, and I would, however, I have absolutely no idea how to do this. I'm a huge noob in Decorate, and the only helping factor is that I can write pretty fluently in Duke Nukem's Con code.


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 Post subject: Re: Toilet
PostPosted: 18 Jan 2010, 09:28 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
What exactly did you change in the DECORATE?
My DeviantART:
http://miss-weavile.deviantart.com/


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 Post subject: Re: Toilet
PostPosted: 18 Jan 2010, 11:31 
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Chaingunner  PSX DooMer
Joined: 15 Dec 2009, 13:00
Posts: 128
Location: Lisbon, Portugal
Lucario wrote:
What exactly did you change in the DECORATE?


Quote:
Decorate: Lucario, Captain Awesome


It has THIS for every single file, so it means he changed or tweaked ALL of your decoratez. :-P


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 Post subject: Re: Toilet
PostPosted: 18 Jan 2010, 18:40 
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Imp  Imp
Joined: 21 Dec 2009, 02:49
Posts: 42
On some of them I just changed the +solid to -solid. I renamed all of them from the 000X names to more applicable names and such.


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 Post subject: Re: Toilet
PostPosted: 18 Feb 2010, 10:26 
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Mancubus  Suffer.
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Joined: 18 Dec 2009, 20:36
Posts: 665
Location: Bucharest
It's already extremely hard to break real WC seats, and there are softer objects in Doom which can't be destroyed (such as squishy dead bodies), so this shouldn't be shootable either.
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


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 Post subject: Re: Toilet
PostPosted: 18 Feb 2010, 16:33 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
One could still make it non-shootable, but having a breakable state makes it easier for people who need it.


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 Post subject: Re: Toilet
PostPosted: 18 Feb 2010, 20:41 
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Demon  Demon
User avatar
Joined: 21 Jan 2010, 21:55
Posts: 123
Location: Deepest Hell
Yeah, would be useful that you can use it, doomguy has to go sometimes to bathroom a think :P.

On-Top: Yes, you should make it breakable.
Image


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