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[APPROVED] Radioactive Barrel


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 Post subject: Radioactive Barrel
PostPosted: 25 Jan 2010, 15:29 
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Zombie  Zombie
Joined: 25 Jan 2010, 15:14
Posts: 16
Information:
Name: Radioactive Barrel
Connection: None
Palette: Doom
Summon: radioactivebarrel, soundbarrel, emptybarrel
Ambient Sound: Yes
De-/Activatable: N/A
Destroyable: No
Special Effects: None

Credits:
Submitted: Demmon Break Master
Decorate: Demmon Break Master
GLDefs: None
Sounds: Valve
Sprites: Id Software
Sprite Edit: Demmon Break Master
Idea Base: Barrels from Duke Nukem 2

Description:
This is a radioactive barrel, to use it as a decoration in radioactive or refinery levels. It doesn't explode. It contains three versions: a soundless animated sprite, an animated sprite with sound and an empty barrel.

Image Image

EDIT: Fixed the typo.
EDIT2: Updated the file.


Attachments:
RadioactiveBarrel.zip [4.57 KiB]
Downloaded 51 times


Last edited by Demmon Break Master on 26 Jan 2010, 13:37, edited 2 times in total.
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 Post subject: Re: Radiactive Barrel
PostPosted: 25 Jan 2010, 15:34 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
It's "radioactive," with an o. :-P
Currently reading: Blood Ravens, The Dawn of War Omnibus
_________________
Total approved submissions: 78
Total approved updates: 21
Total rejected: 2


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 Post subject: Re: Radioactive Barrel
PostPosted: 25 Jan 2010, 21:05 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Heh, maybe you could add a looping geiger-counter sound to the barrel. Just make sure it drops off fast and only one instance can play :-))
Will give the illusion of Doomguy having some kit to detect harmful rays.


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 Post subject: Re: Radioactive Barrel
PostPosted: 26 Jan 2010, 09:16 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4277
Location: Germany
That would be really cool, yes :) Just make sure to be able to deactivate it... or have 2 variants, one with the sound and one w/o


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 Post subject: Re: Radioactive Barrel
PostPosted: 26 Jan 2010, 13:40 
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Zombie  Zombie
Joined: 25 Jan 2010, 15:14
Posts: 16
I've updated the file. I've added a new barrel with a geiger sound (it gets louder when you approach the barrel, although is not too loud).

I hope you like it.


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 Post subject: Re: Radioactive Barrel
PostPosted: 06 Feb 2010, 04:20 
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Zombie  Zombie
Joined: 25 Jan 2010, 15:14
Posts: 16
No comments?


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 Post subject: Re: Radioactive Barrel
PostPosted: 09 Feb 2010, 13:54 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4277
Location: Germany
Approved ;)


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 Post subject: Re: Radioactive Barrel
PostPosted: 09 Feb 2010, 21:36 
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Marine  Marine
Joined: 25 Jan 2010, 17:26
Posts: 2
nice demmon i liked!


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 Post subject: Re: Radioactive Barrel
PostPosted: 21 Feb 2010, 16:16 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
Added! Very well done.


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