Blue Shadow wrote:
Now, my gripe with the item, unfortunately, is the way it balances itself out; the inability to cause any damage, which in my book as a player even more important than being invulnerable and/or invisible. It's like giving me a new heart and taking away my lungs in return (probably a bad metaphor, but still, you get the idea).
I like the idea of it if it was an inventory item (Heretic/Hexen style), rather than a sphere. As an instant-use item, it's basically the mapper dictating "okay, for this section, you aren't allowed to do this" (which is a form of flow control that wouldn't be very popular among players). If it was an inventory item, it would be a get-out-of-jail-free card. I can think of a few occasions in several megawads where I'd LOVE the opportunity to become invulnerable temporarily just so I could run to a better position, and the inability to damage during this time would be an interesting balancer.