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[APPROVED] Blood Amulet


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 Post subject: Re: Blood Amulet
PostPosted: 05 May 2012, 22:09 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Heh, well I'm sure it's intended for Heretic or Hexen. Magic solves everything. :P

The gold and red sprites look fine to me, maybe it's the colormap that messes it up from a distance but then that happens to a lot of things.


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 Post subject: Re: Blood Amulet
PostPosted: 05 May 2012, 22:22 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
Gold/red is fine; silver/red, less so.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Blood Amulet
PostPosted: 06 May 2012, 01:06 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
Posts: 859
Ghastly wrote:
multiplayer
Speaking of multiplayer, the item linked in the first post only works in single-player mode, though, I made some changes to my local copy to make it multiplayer-compatible (I think), I'm not certain if it actually works properly or not as I'm incapable of doing the test.

To think of it, most if not all of my ACS-based item submissions aren't multiplayer-compatible. I'm gonna need to update them if I can.


CaptainToenail wrote:
Heh, well I'm sure it's intended for Heretic or Hexen.
Yes, the amulet is actually meant for those games, but as I said in my last post I was thinking of making one for Doom as well. I even put a sprite together for it.

As for "the item doesn't make sense in Doom" thing, I tend to agree. I could've used the "since when Doom ever made sense" argument, but then again, I don't think it really applies in this case, to be honest, even for Doom.

Nevertheless, if you really want to I can post a submission for it, since I don't have any problem with it at all.


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 Post subject: Re: Blood Amulet
PostPosted: 07 May 2012, 18:17 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
Posts: 859
Sorry about the delay, but I was having a little bit of trouble trying to make it multiplayer friendly without breaking the item's intented behaviour in the first place.

Anyway, submission updated with the following changes:

  • Multiplayer support (obviously).
  • Added the new sprites.
  • Lowered the duration of the powerup from a minute to 40 seconds.

Now I consider this done, but if you have any suggestions, I'm all ears. :-)


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 Post subject: Re: Blood Amulet
PostPosted: 27 Aug 2012, 18:27 
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Cacodemon  Death Incarnate!
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Joined: 25 Dec 2009, 18:19
Posts: 247
Location: Wherever you want...
Nice work. Approved.


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