Sorry for the delay, finally getting a chance to look at it.
It does do a little
too much damage, but I think it's balanced in how slightly unreliable it is (I've had it target something blocked by a tree
). I'd still lower the damage a little bit, but not by much.
The way the flare at the back blinks in and out for some reason makes me think I'm lagging
. I'd make it more (the way I did it was spawn one every tic and make the flare actor last two tics). And scale the flare a little
Just minor gripes, and the second one isn't even required. I think it's just about perfect!