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[REJECTED] Portable Medipack


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 Post subject: Portable Medipack
PostPosted: 30 Oct 2011, 21:11 
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Cyberdemon  Approved Adder
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Note: Again, if the name doesn't appeal to you or if you think you have a better one, I'm all ears. :-))

Information:
Name: Portable Medipack
Type: Health
Palette: Doom
Summon: PortableMedipack, PMedipackReplenisher
Use type: Inventory
Duration: Instant
Added States: No
ACS: Yes

Credits:
Submitted: Blue Shadow
Decorate: Blue Shadow
Sprites: id Software
Sprite Edit: Blue Shadow
Idea Base: Blood's Doctor's bag item.

Description:

This item behaves just like a normal protable healer. The difference is it can be re-used again and again as long as there is health left for the player in its 'pool'.

There is also a replenisher item, which is optional, that adds some health to the medipack's health pool if used.

Sprite:
Image

Download Link:
Attachment:
portable_medipack.zip

A side note: The submisson rules state that a copy of the library should be in the INFO lump, however, isn't it better if the library is kept in its own lump instead? You know... easier to recompile.


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 Post subject: Re: Portable Medipack
PostPosted: 30 Oct 2011, 22:25 
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Satyr  Satyr
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Location: United States of America
Portable Medipack sounds like a portable ONE TIME use item. I can't think of an other name though.


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 Post subject: Re: Portable Medipack
PostPosted: 31 Oct 2011, 11:46 
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SSG Zombie  SSG Zombie
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Joined: 16 Dec 2010, 18:54
Posts: 151
Hum... MedicBag or something like that...

Btw, I like that :D I think i will use.


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 Post subject: Re: Portable Medipack
PostPosted: 31 Oct 2011, 12:19 
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Cyberdemon  Approved Adder
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Ravick wrote:
MedicBag
Hmm... that's a start.

Ravick wrote:
Btw, I like that :D I think i will use.
Thanks.


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 Post subject: Re: Portable Medipack
PostPosted: 31 Oct 2011, 17:29 
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Commander Keen  A rather ghastly dragon
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Blue Shadow wrote:
A side note: The submisson rules state that a copy of the library should be in the INFO lump, however, isn't it better if the library is kept in its own lump instead? You know... easier to recompile.

Either way. If you're smart enough to know the difference, we'll let you do it either way. I'd prefer a note in the Info lump, though, saying that the scripts are in its own lump, just in case people who aren't familiar with this take a look around and can't easily find it.

Unfortunately, while this is awesome, it could use new sprites so its look better reflects the quality of its behavior.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: Portable Medipack
PostPosted: 01 Nov 2011, 15:41 
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Cyberdemon  Approved Adder
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A "new" sprite, what do you think?

Image


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 Post subject: Re: Portable Medipack
PostPosted: 01 Nov 2011, 16:50 
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Site Admin  Site Admin
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Blue Shadow wrote:
A "new" sprite, what do you think?
Image

Much better


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 Post subject: Re: Portable Medipack
PostPosted: 01 Nov 2011, 18:39 
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Icon of Sin  O'Neill with it.
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Blue Shadow wrote:
A "new" sprite, what do you think?
Sacred chow...! That's cool.
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 Post subject: Re: Portable Medipack
PostPosted: 01 Nov 2011, 20:53 
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Satyr  Satyr
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Blue Shadow wrote:
A "new" sprite, what do you think?

Image


SWEET JESUS THAT'S SEXY!!!

Now just a name...Health Generator?


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 Post subject: Re: Portable Medipack
PostPosted: 02 Nov 2011, 17:07 
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Cyberdemon  Approved Adder
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Thanks guys.

I edited the new sprite (prespective-wise) and made the sprite for the replenisher, as well:

Attachment:
p_medipack_preview_3new.png
The replenisher's sprite will be scaled in-game, though.



Infirnex wrote:
Now just a name...Health Generator?
I don't think it suits the item, since it doesn't 'generate' any health, thanks for trying to help with the name, though.


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