Blue Shadow wrote:
If you're trying to keep it with the "Heretic spirit", and you don't want your project to look like it is merely a Doom clone with different theme, then I guess yes, it is of some sort of significance. However, if that stuff is of no concern to you, then you can go about it the way you like. People can still complain, of course, but you still have the last word on it.
Also, if you look at it, Doom doesn't have inventory system like Heretic or Hexen. It doesn't have ACS. It doesn't have ambient sounds, etc. And yet, there are lots of Doom-oriented projects that make use of these non-Doomy features.
Agreed. To me, half the fun of modding is to use features that simply didn't exist in the original game. If some people don't like the content that's offered to take advantage of these features, they can choose not to use it.
Blue Shadow wrote:
Too much (bright) red everywhere. Unfortunately I don't have an idea on a good color scheme that would fit this guy and his theme, at the moment. Maybe MagicWazard or somebody else does.
Hmm, I would suggest changing his chestpiece/boots/gloves color to something different than his cape. He needs a bit of contrast in key areas so there isn't too much continuous usage of the same color. Maybe use a deep orange for his chest and boots, and keep his cape about the same for now. Or you could even choose to put back some of the original gray color. Or mix-and-match; like for example, red cape, orange chestpiece, gray boots & gloves. (I would definitely make a test frame to see how it looks before you go and make the whole sprite set, especially since there's a few different ways you could combine the colors.)