It is currently 22 May 2013, 16:31

Post new topic Reply to topic  Page 1 of 1
 [ 10 posts ] 

Fire Mage - Feedback requested


Author Message
 Post subject: Fire Mage - Feedback requested
PostPosted: 20 May 2013, 17:05 
Offline
Wraith  Wraith
User avatar
Joined: 13 Nov 2012, 18:20
Posts: 94
Location: Lost in my own map project
Hi guys.

Well, after too much time of mapping, scripting, etc... I finally decided jump into the new Decorate dimension and also colaborate in this fantastic web :-)) . So, after some hours of hard work I created this little fire mage for Heretic. Not a difficult monster to defeat and since Heretic doesnt have monsters like chaingunners, arachnotrons... I mean, monsters that attacks you repeatly I think it will be something new.

It has 2 different attacks:
- A big fire ball that can bounce in walls, ceiling and floor.
- The "chaingun mode", it attacks you with a weak hitscan fire attack.

To summon it just type: firemage

New link: http://www.mediafire.com/?dtvfaddp29jucdk

Dont be too abrasive with critics but be honest.


Last edited by GuardSoul on 21 May 2013, 07:00, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 21 May 2013, 03:54 
Offline
Cyberdemon  Approved Adder
User avatar
Joined: 01 Feb 2011, 20:07
Posts: 857
It seems a very basic enemy, which isn't a bad thing, of course.

The projectile he fires could do without the bouncing attribute; it feels as if it was tossed in randomly. His pain sound is very comical, to say the least. His "hitscan" attack is not actually a hitscan attack; it's a projectile with a very high speed that almost resembles a hitscan attack. If you want to give him a proper hitscan attack, A_CustomBulletAttack is what you'd want to use, instead.

Oh and you might want to change the name of the FireBall projectile, since that name is already taken by Hexen.

Not a bad start, I suppose, into the world of monster modding. :-P


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 21 May 2013, 06:59 
Offline
Wraith  Wraith
User avatar
Joined: 13 Nov 2012, 18:20
Posts: 94
Location: Lost in my own map project
Thanks for the feedback BlueShadow,

since it is a basic monster like the undead warrior I didnt want to give him any too powerful/special movements, just a little trick with that bounce fireball but looks like that isnt the best attack for him :-P .

Those are the changes that I´ve done:
- Removed the bounce property of his fireball (also changed the code for it).
- Increased the frame duration of his movement to 4 tics (it was 3 before).
- Changed his pain sound.
- Changed the "hitscan" attack to a real one.
- Renamed the "FireBall" to "FireBallShot".

Link: http://www.mediafire.com/?dtvfaddp29jucdk (also updated the link of the first post).

Is there something more that needs to be done?


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 21 May 2013, 07:52 
Offline
Hades Elemental  Some Kind of Monster
User avatar
Joined: 20 Feb 2012, 21:52
Posts: 348
Location: Southern California
Blue Shadow already covered most of the points I would have covered. I don't really mind the bounce attribute of the fireball, though I agree that it doesn't really seem like a vital addition. I don't have a strong opinion on keeping it or not. I actually like the idea of him having a hitscan attack; some people complain about that sort of thing in Heretic, but if the player is allowed to use hitscan attacks, why not monsters, too?

I like that he uses the Corvus sprite as a base, but I would consider giving him a more dramatic color scheme. As a "fire" mage, I would sort of expect his outfit to be more fire-colored; say, orange or red. If you want his cloak to remain gray, perhaps his wand crystal could be orange or red instead.

Oh, and I noted that his fireball projectile doesn't actually have a damagetype of "fire". That would be a nice touch to have, especially for Heretic/Hexen which have unique fire deaths for the player. Similarly, you could add a damagetype of "fire" to his "FireShot" puff actor so that his hitscan attack counts as fire, too. (It looks like his original "hitscan" attack did have a fire property while it was still a projectile, but the new version doesn't.)
Co-founder of Awesome Towne, an indie game studio--come visit our website!


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 21 May 2013, 10:55 
Offline
Wraith  Wraith
User avatar
Joined: 13 Nov 2012, 18:20
Posts: 94
Location: Lost in my own map project
Maybe something like this?

Image


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 21 May 2013, 17:44 
Offline
Cyberdemon  Approved Adder
User avatar
Joined: 01 Feb 2011, 20:07
Posts: 857
MagicWazard wrote:
I actually like the idea of him having a hitscan attack; some people complain about that sort of thing in Heretic
If you're trying to keep it with the "Heretic spirit", and you don't want your project to look like it is merely a Doom clone with different theme, then I guess yes, it is of some sort of significance. However, if that stuff is of no concern to you, then you can go about it the way you like. People can still complain, of course, but you still have the last word on it.

Also, if you look at it, Doom doesn't have inventory system like Heretic or Hexen. It doesn't have ACS. It doesn't have ambient sounds, etc. And yet, there are lots of Doom-oriented projects that make use of these non-Doomy features.

GuardSoul wrote:
Maybe something like this?
Too much (bright) red everywhere. Unfortunately I don't have an idea on a good color scheme that would fit this guy and his theme, at the moment. Maybe MagicWazard or somebody else does.


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 21 May 2013, 19:44 
Offline
Hades Elemental  Some Kind of Monster
User avatar
Joined: 20 Feb 2012, 21:52
Posts: 348
Location: Southern California
Blue Shadow wrote:
If you're trying to keep it with the "Heretic spirit", and you don't want your project to look like it is merely a Doom clone with different theme, then I guess yes, it is of some sort of significance. However, if that stuff is of no concern to you, then you can go about it the way you like. People can still complain, of course, but you still have the last word on it.

Also, if you look at it, Doom doesn't have inventory system like Heretic or Hexen. It doesn't have ACS. It doesn't have ambient sounds, etc. And yet, there are lots of Doom-oriented projects that make use of these non-Doomy features.
Agreed. To me, half the fun of modding is to use features that simply didn't exist in the original game. If some people don't like the content that's offered to take advantage of these features, they can choose not to use it.

Blue Shadow wrote:
Too much (bright) red everywhere. Unfortunately I don't have an idea on a good color scheme that would fit this guy and his theme, at the moment. Maybe MagicWazard or somebody else does.
Hmm, I would suggest changing his chestpiece/boots/gloves color to something different than his cape. He needs a bit of contrast in key areas so there isn't too much continuous usage of the same color. Maybe use a deep orange for his chest and boots, and keep his cape about the same for now. Or you could even choose to put back some of the original gray color. Or mix-and-match; like for example, red cape, orange chestpiece, gray boots & gloves. (I would definitely make a test frame to see how it looks before you go and make the whole sprite set, especially since there's a few different ways you could combine the colors.)


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 21 May 2013, 21:00 
Offline
Wraith  Wraith
User avatar
Joined: 13 Nov 2012, 18:20
Posts: 94
Location: Lost in my own map project
Well, after some tries I think that this one is the best frame that I recolored. Only rhe cape will be red, and the rest will stay the same (orange gives a silly look to the mage, or maybe Im just being a dumbass at recoloring :\ ).

Image


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 22 May 2013, 08:20 
Offline
Hades Elemental  Some Kind of Monster
User avatar
Joined: 20 Feb 2012, 21:52
Posts: 348
Location: Southern California
GuardSoul wrote:
Well, after some tries I think that this one is the best frame that I recolored. Only rhe cape will be red, and the rest will stay the same (orange gives a silly look to the mage, or maybe Im just being a dumbass at recoloring :\ ).

Image
I think that looks pretty good. It gives a nice contrast between body and cape. The red and the black both match the theme well enough. Orange is kind of a tough color to use, so I wouldn't lose any sleep over it if you can't find a satisfactory way to work it in. That's my opinion, at least. :)


Top
 Profile  
 
 Post subject: Re: Fire Mage - Feedback requested
PostPosted: 22 May 2013, 09:47 
Offline
Wraith  Wraith
Joined: 13 Feb 2013, 14:18
Posts: 81
I also like the current one. The gold looks orange from a distance anyway, and the red and orange covered all over fire-based enemies is cliched and cheesy. Perhaps you could make the eyes orange, that would bring the face out a little.
http://www.youtube.com/user/Raziel236


Top
 Profile  
 
Display posts from previous:  Sort by  

Post new topic Reply to topic  Page 1 of 1
 [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: