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[BUG OPEN] Fire wall snags autoaim


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 Post subject: Re: Fire wall snags autoaim
PostPosted: 18 Jan 2011, 03:24 
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Commander Keen  A rather ghastly dragon
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printz wrote:
Morph Ovum, Porkalator

What's the advantage of having the projectiles from those powerups converge on one target? :P
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 Post subject: Re: Fire wall snags autoaim
PostPosted: 18 Jan 2011, 08:33 
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Mancubus  Suffer.
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Ghastly wrote:
printz wrote:
Morph Ovum, Porkalator

What's the advantage of having the projectiles from those powerups converge on one target? :P

No they don't! They distribute on five different targets! It seems the engine is aware you're using such a powerup. But it still relies on autoaim being enabled.
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 Post subject: Re: Fire wall snags autoaim
PostPosted: 18 Jan 2011, 19:35 
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Icon of Sin  O'Neill with it.
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printz wrote:
It seems the engine is aware you're using such a powerup.
It literally does this:
Code:
      TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1)
      TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1)
      TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1)
      TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1)
      TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1)
As you can see, nothing special particularly - Aside from that 1 at the end. That tells it to adjust the aim of a projectile. The equivalent is also used in other functions (like the one that fires the Crossbow).

But autoaim is still not "essential". :P
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 Post subject: Re: Fire wall snags autoaim
PostPosted: 20 Jan 2011, 21:35 
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Icon of Sin  Icon of Sin
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Hmm, it never occurred to me that there were these aiming inconsistencies. Is it possible to 'fix' the weapons to fire correctly diagonally with mouselook?

Also anyone realised the pun opportunities with the Scroll of Hellfire? It's literally a 'firewall' and a 'flame shield' ?-)


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 Post subject: Re: Fire wall snags autoaim
PostPosted: 20 Jan 2011, 21:52 
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Mancubus  Suffer.
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In MBF you can give an actor the FRIEND flag to make it a low priority autoaim target. Does ZDoom act similar regarding its own types of friends?

Why not make the fire wall VULNERABLE?


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 Post subject: Re: Fire wall snags autoaim
PostPosted: 20 Jan 2011, 22:40 
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Vulnerable would just mean it can be damaged by explosions. It wouldn't intercept enemy attacks.
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 Post subject: Re: Fire wall snags autoaim
PostPosted: 08 Dec 2011, 18:16 
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Anyway, what about the fire wall anyway now? It shouldn't be aimed at all


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 Post subject: Re: Fire wall snags autoaim
PostPosted: 08 Dec 2011, 19:04 
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Commander Keen  A rather ghastly dragon
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Part of the point of the Wall of Hellfire is that it blocks projectiles and hitscan attacks, not just damaging things on pass-through. I'm not sure how to fix it taking autoaim priority, but it shouldn't be "fixed" by making attacks pass through it. It's more useful as a shield than anything else.


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 Post subject: Re: Fire wall snags autoaim
PostPosted: 09 Dec 2011, 00:45 
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Icon of Sin  O'Neill with it.
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For the hundredth time, it seems: Why is there not a flag to exempt somethnig from autoaim?

This is something you can't "fix" by flagging it VULNERABLE. :V


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 Post subject: Re: Fire wall snags autoaim
PostPosted: 09 Dec 2011, 17:21 
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Mancubus  Suffer.
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Even crazier yet is that vanilla Heretic already had non-autoaim Pods :-/


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