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Updating the Skeletal Champion


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 Post subject: Re: Updating the Skeletal Champion
PostPosted: 20 Mar 2012, 16:11 
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Mancubus  Suffer.
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Joined: 18 Dec 2009, 20:36
Posts: 665
Location: Bucharest
Ghastly wrote:
printz wrote:
Undead ghosts are better not only because they're more powerful
Knight Ghost is only more powerful because it only throws red axes. Just putting +Shadow on the Champion and Death Knight won't do much besides.
Indeed, I should have said explicitly undead skeleton knights.

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but also because their shots go through each other.
Only if the projectiles have +ThruGhost, which can be very easily exploited by the player. ShadowSphere turns you into a ghost, so how would you like your Death Knights to do absolutely nothing? :\
That's the whole point of the Shadow Sphere, and being a powerup, you won't always have it, so it's not that easy. It works as a temporary protection in Heretic. And the Death Knights' only THRUGHOST projectiles are the shards. Their ghosts have a higher chance than their solids to throw the other projectile types, but even so, the fact that the shards go through them is still noticeable.
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 Post subject: Re: Updating the Skeletal Champion
PostPosted: 20 Mar 2012, 20:17 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
I have a few ideas for beefing up the champion while still making it reasonable.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Updating the Skeletal Champion
PostPosted: 20 Mar 2012, 20:53 
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Commander Keen  A rather ghastly dragon
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printz wrote:
That's the whole point of the Shadow Sphere, and being a powerup, you won't always have it, so it's not that easy. It works as a temporary protection in Heretic.
But in certain situations, it goes from an invisibility powerup into effectively an invulnerability powerup.

Gez wrote:
I have a few ideas for beefing up the champion while still making it reasonable.
...So what are they? :P
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 Post subject: Re: Updating the Skeletal Champion
PostPosted: 19 Apr 2012, 03:57 
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Commander Keen  A rather ghastly dragon
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Ghastly wrote:
Gez wrote:
I have a few ideas for beefing up the champion while still making it reasonable.
...So what are they? :P
Any update?


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 Post subject: Re: Updating the Skeletal Champion
PostPosted: 19 Apr 2012, 10:21 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
You should directly pm Gez just to make sure he doesn't miss this


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 Post subject: Re: Updating the Skeletal Champion
PostPosted: 19 Apr 2012, 10:53 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
I didn't miss this.

I'll try to see if I can implement what I had in mind.


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 Post subject: Re: Updating the Skeletal Champion
PostPosted: 17 Feb 2013, 20:33 
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Chaingunner  Chaingunner
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Joined: 15 May 2010, 09:02
Posts: 131
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Any news on this? I also think the Champion needs something to make him more unique.


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