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[REJECTED] Cluster Launcher


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 Post subject: Re: Cluster Launcher
PostPosted: 19 Sep 2010, 17:24 
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Icon of Sin  O'Neill with it.
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Joined: 13 Dec 2009, 20:48
Posts: 1164
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PillowBlaster wrote:
I don't want to be nipticky or something, but it's regular ROTT rocket launcher sprites, not firebomb. :-(
They changed completely since I wrote that.
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 Post subject: Re: Cluster Launcher
PostPosted: 19 Sep 2010, 17:31 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
It's a nice concept, but it needs to be implemented better IMO

1. The HUD sprites are obviously just ROTT graphics but darkened.

2. The muzzle flash is ugly and undoomy

3. The animation is slow and stiff

4. The upscaled rocket and explosion looks ugly, needs it's own sprites.

5. Could do with some new sound effects.

6. When the main rocket explodes, the initial explosion keeps moving on the rockets trajectory which looks odd.


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 Post subject: Re: Cluster Launcher
PostPosted: 19 Sep 2010, 18:50 
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Hades Elemental  Grandmaster in Explosions
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Joined: 16 Jan 2010, 11:31
Posts: 334
NeuralStunner wrote:
They changed completely since I wrote that.


Oh, then my appologise. ;-)
http://www.youtube.com/user/Magban724


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 Post subject: Re: Cluster Launcher
PostPosted: 19 Sep 2010, 19:37 
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Dark Imp  Dark Imp
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Joined: 06 May 2010, 23:38
Posts: 67
Location: A Secret in British Columbia
Updated
The Cluster Rocket Launcher, because aiming is for noobs.


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 Post subject: Re: Cluster Launcher
PostPosted: 20 Sep 2010, 15:58 
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Hades Elemental  Motherfracker
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Joined: 17 Apr 2010, 18:00
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The pick up sprite looks really cool though...
[SUBMISSIONS]: GoreDec (reminder), Talon .44, STG44, TriShot
[REJECTED]: 4
[APPROVED]: 6


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 Post subject: Re: Cluster Launcher
PostPosted: 03 Dec 2010, 01:45 
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Dark Imp  Dark Imp
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Joined: 06 May 2010, 23:38
Posts: 67
Location: A Secret in British Columbia
Small update!


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 Post subject: Re: Cluster Launcher
PostPosted: 03 Dec 2010, 01:52 
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Dark Imp  Dark Imp
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Joined: 06 May 2010, 23:38
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Location: A Secret in British Columbia
Can anybody make better sprites for the giant rocket?


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 Post subject: Re: Cluster Launcher
PostPosted: 03 Dec 2010, 02:09 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
Er... what did you change?


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 Post subject: Re: Cluster Launcher
PostPosted: 03 Dec 2010, 02:23 
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Dark Imp  Dark Imp
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ChronoSeth wrote:
Er... what did you change?


I just changed the number of rockets that fly out from 6 to 5.


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 Post subject: Re: Cluster Launcher
PostPosted: 03 Dec 2010, 02:37 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 384
Location: Washington
The weapon is really cool. It works nicely. I would however change a few things.

One is the sound. The regular rocket launcher sound for a more powerful rocket launcher? More powerful weapon = more powerful sounds! Give it more Punch! >:3 Both for firing and impact. And why is there no sound for when it explodes into smaller rockets?

Two, the fire is a little off. What I mean is that the rocket comes out to early. Have it come out on the... second frame when it kicks back.

Third, give some kickback. It's a large rocket.

Small things but that's all. I love this weapon too ^.^

EDIT: Should the rockets be closer together or kept as spread out as they currently are?
http://www.youtube.com/user/DoomedArchv ... ature=mhum

Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


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