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[REJECTED] Cluster Launcher


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 Post subject: Re: Cluster Launcher
PostPosted: 09 Dec 2010, 03:58 
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Commander Keen  A rather ghastly dragon
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DoomedArchvileDemon wrote:
But what do you mean? You mean more spread out or in more of a circle pattern? Like when the regular rockets come out it forms a circle?

I mean more like the main rocket bursting into the smaller rockets in mid-air, though it throws them forward. If the main rocket hits something beforehand, though, it could release them in all directions. It's a bit more useful if it throws them in the general direction you're pointing.
Quote:
Less power to the main rocket and leave the regular rockets with regular rocket damage?

A lot less damage overall. Overpowered weapons you can kill yourself with aren't all that fun. :P

Also, make sure the secondary projectiles are getting the right ownership information, so it works properly in deathmatch.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: Cluster Launcher
PostPosted: 09 Dec 2010, 04:20 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
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Quote:
I mean more like the main rocket bursting into the smaller rockets in mid-air, though it throws them forward. If the main rocket hits something beforehand, though, it could release them in all directions. It's a bit more useful if it throws them in the general direction you're pointing.


After it explodes in the air the smaller rockets fly forward at faster speeds and does not scatter as much. More like that?
And yes I agree with them scattering about when the main rocket explodes beforehand.

Quote:
A lot less damage overall. Overpowered weapons you can kill yourself with aren't all that fun. :P


Well that is true. Don't want to kill yourself all the time. However certain weapons are meant to be used in certain places. This one would be used in more outdoor and large areas rather than small ones. If the weapon is used in a large area there is less chance of the player getting hurt from the weapon. Small places it can hit a wall that is close to the player and kill them.
To me anyways I think it is not too bad. I use it in large area and it works just fine. Like level 15 in Doom 2. That is a good place to play with it.
Overpowered? Meh. I really don't think so myself. Powerful weapons are meant to be used carefully and in large areas. Just like that Nuclear Missile.
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Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


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 Post subject: Re: Cluster Launcher
PostPosted: 09 Dec 2010, 13:42 
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Commander Keen  A rather ghastly dragon
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DoomedArchvileDemon wrote:
Just like that Nuclear Missile.

A weapon that I, by the way, have been meaning to rebalance and recode to be more in line with Doom's weapon. More powerful than the BFG, still, but not one-shotting Cyberdemons and leaving hazardous secondary fires.


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 Post subject: Re: Cluster Launcher
PostPosted: 09 Dec 2010, 16:29 
not to mention that on multiplayer when you play with Skulltag, when the explosion hits players, make them to lose points and same thing happens to me so this weapon is useless in multiplayer :-(


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 Post subject: Re: Cluster Launcher
PostPosted: 10 Dec 2010, 00:58 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 384
Location: Washington
Quote:
A weapon that I, by the way, have been meaning to rebalance and recode to be more in line with Doom's weapon. More powerful than the BFG, still, but not one-shotting Cyberdemons and leaving hazardous secondary fires.


Well the secondary fires, the fire left behind after the blast right?, I think is actually good to leave. I mean it's a huge explosion and to leave fire behind would make sense. I would however like to see the fire that pushes out from the blast until they hit a wall or something be either gone or edited a lot. At least have them become smaller as they trail out from the blast until they eventually disappear completely. Having them be that big all the way from the blast to a long distance away looks a little odd to me :/

And also.
Quote:
not one-shotting Cyberdemons

This is kinda... well it's a "Nuclear missile" That makes me think it would be ultra powerful. But Cyberdemons are really strong so I guess it makes sense it would survive at least two or three shots from a missile.
Now if someone created a Nuke Bomb it should be able to kill a cyberdemon with no problem. Which someone has in fact created a nuke bomb and Ion Cannon in Doom.


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 Post subject: Re: Cluster Launcher
PostPosted: 10 Dec 2010, 03:03 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
Ghastly wrote:
I'd like to see the cluster bombs deploy a bit more like this: http://www.youtube.com/watch?v=oe-2slh4njQ#t=40

Youtube wrote:
This video contains content from mgm, who has blocked it in your country on copyright grounds.

Heh.

So as to make this post not useless, I'll edit in some feedback in a second.

Edit: it seems that the rocket doesn't reach a "stop" soon enough after the extra rockets are deployed. If you are near enough to a target, the invisible rocket will still explode on the wall.


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 Post subject: Re: Cluster Launcher
PostPosted: 10 Dec 2010, 03:19 
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Commander Keen  A rather ghastly dragon
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ChronoSeth wrote:
Edit: it seems that the rocket doesn't reach a "stop" soon enough after the extra rockets are deployed. If you are near enough to a target, the invisible rocket will still explode on the wall.

Easy enough to solve. Just call A_Stop and A_ChangeFlag("Missile", 0).


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 Post subject: Re: Cluster Launcher
PostPosted: 13 May 2011, 18:50 
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Commander Keen  A rather ghastly dragon
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Is this still being worked on?


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 Post subject: Re: Cluster Launcher
PostPosted: 08 Feb 2012, 13:27 
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Site Admin  Site Admin
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Location: Germany
I hope it is, otherwise someone else should finish it, it has potential


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 Post subject: Re: Cluster Launcher
PostPosted: 13 Feb 2012, 22:59 
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Dark Imp  Dark Imp
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Joined: 06 May 2010, 23:38
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Tormentor667 wrote:
I hope it is, otherwise someone else should finish it, it has potential


I haven't been working on any of my submissions lately, but i see no problem in finishing them.
The Cluster Rocket Launcher, because aiming is for noobs.


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