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[REJECTED] Cluster Launcher


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 Post subject: Re: Cluster Launcher
PostPosted: 15 Feb 2012, 12:35 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Then I am looking forward to this.

But please consider the new rule for submissions: 30 days of inactivity after needed improvements and we have to move this to "REJECTED", though this doesn't stop you from resubmitting it


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 Post subject: Re: Cluster Launcher
PostPosted: 16 Feb 2012, 22:04 
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Icon of Sin  O'Neill with it.
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I'm still at a loss for why this is a ROTT Bazooka recolor.

The Drunk Missile at least has a cluster behavior and was visually designed to reflect that. Couldn't you do some clever splicing with that for a base?
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 Post subject: Re: Cluster Launcher
PostPosted: 17 Feb 2012, 01:45 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Why not the big rocket launcher here? The third one down with the rotating barrels.

Image

If it was made more Doomy looking would that work?

EDIT: Also, there is an issue where if the player shoots the ground the mini bombs will roll along the floor and sometimes stay stuck on the floor instead of explode.
http://www.youtube.com/user/DoomedArchv ... ature=mhum

Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


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 Post subject: Re: Cluster Launcher
PostPosted: 19 Feb 2012, 23:44 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
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Location: British Columbia, Canada
DoomedArchvileDemon wrote:
EDIT: Also, there is an issue where if the player shoots the ground the mini bombs will roll along the floor and sometimes stay stuck on the floor instead of explode.

That was an issue with an entirely different weapon :P


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 Post subject: Re: Cluster Launcher
PostPosted: 19 Feb 2012, 23:47 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Quote:
That was an issue with an entirely different weapon :P


Oh crap you're right! O.o ...how the hell did I get those two mixed up? >.<


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 Post subject: Re: Cluster Launcher
PostPosted: 23 Feb 2012, 04:44 
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Dark Imp  Dark Imp
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Joined: 06 May 2010, 23:38
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Could anybody make new or edited sprites for this? I'm not very good at sprite edits.
The Cluster Rocket Launcher, because aiming is for noobs.


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 Post subject: Re: Cluster Launcher
PostPosted: 23 Feb 2012, 17:01 
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Arachnotron  Not an Arachnotron
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I think the sprites are ok, but it needs new behavior and sounds (the actual sounds are very bad in quality), probably I can help with that
wut?


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 Post subject: Re: Cluster Launcher
PostPosted: 23 Feb 2012, 19:44 
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Dark Imp  Dark Imp
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gothic wrote:
I think the sprites are ok, but it needs new behavior and sounds (the actual sounds are very bad in quality), probably I can help with that


I've been touching up the behavior and been working on making rockets fly out in all directions if the big rocket hits something before it would normally fire out the rockets. I'll try to find new sounds as they are quite bad.


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 Post subject: Re: Cluster Launcher
PostPosted: 03 Mar 2012, 09:42 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
To touch up on the behavior I was actually thinking about that rocket launcher that the Berserker uses. viewtopic.php?f=12&t=623

The rockets break apart from the bigger one and looks just like it. The rockets also home in sometimes but that could be changed.


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 Post subject: Re: Cluster Launcher
PostPosted: 19 May 2012, 06:12 
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Dark Imp  Dark Imp
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Joined: 06 May 2010, 23:38
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Location: A Secret in British Columbia
Unfortunately, I've lost interest in working on these weapons. If anybody wants to finish them, go for it, but these should be rejected.


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