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[SUBMISSION] Shrinker


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 Post subject: Shrinker
PostPosted: 01 May 2012, 19:10 
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Zombie  Zombie
Joined: 26 Feb 2012, 18:40
Posts: 16
Location: Edinburg, TX USA
Name: Shrinker
Class: 6
Type: Projectile
Palette: PNG/Doom
Summon: Shrinker
Ammo Type: ShrinkerAmmo
AltFire: No
Powered Mode: no
Added States: No

Submitted: Warhawk
Decorate: Warhawk, Daniel, VoltlocK
Sounds: Duke Nukem 3D/64
Sprites: Duke Nukem 64, 3D Realms
Sprites Edit: None
Idea Base: Duke Nukem 64's Shrinker weapon.

A functional Shrinker weapon from Duke Nukem 64. =)

http://speedy.sh/m9bVk/Shrinker.wad


Attachments:
ShrinkerP.png
ShrinkerP.png [ 2.47 KiB | Viewed 700 times ]
Shrinker.png
Shrinker.png [ 9.1 KiB | Viewed 700 times ]


Last edited by Warhawk on 30 May 2012, 01:03, edited 2 times in total.
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 Post subject: Re: Shrinker
PostPosted: 01 May 2012, 19:36 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 388
Location: Santiago, Chile
works perfect! but those sprites are already used on the polymorph
http://realm667.com/index.php?option=co ... Itemid=193
however, you can use sprites from duke 64
Image
wut?


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 Post subject: Re: Shrinker
PostPosted: 01 May 2012, 20:44 
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Zombie  Zombie
Joined: 26 Feb 2012, 18:40
Posts: 16
Location: Edinburg, TX USA
gothic wrote:
works perfect! but those sprites are already used on the polymorph
http://realm667.com/index.php?option=co ... Itemid=193
however, you can use sprites from duke 64
Image


But....aww. I'm also working on the Expander.


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 Post subject: Re: Shrinker
PostPosted: 01 May 2012, 22:51 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Can you either adjust the colours of the sprite, so it looks better in the Doom palette, or save them as PNG files with their own palette instead? At the moment the preview pic looks like it has been 'palette-raped', especially the crystal. Also centred sprites would be amazing, but not essential. :)


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 Post subject: Re: Shrinker
PostPosted: 02 May 2012, 00:05 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
These sprites really do not fit in Doom.
Currently reading: Blood Ravens, The Dawn of War Omnibus
_________________
Total approved submissions: 78
Total approved updates: 21
Total rejected: 2


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 Post subject: Re: Shrinker
PostPosted: 02 May 2012, 00:22 
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Zombie  Zombie
Joined: 26 Feb 2012, 18:40
Posts: 16
Location: Edinburg, TX USA
Ghastly wrote:
These sprites really do not fit in Doom.


It doesn't have to be a Doom weapon...I'm just using Doom enemies to illustrate how it works. But I might end up using DN64's since there's already the Polymorph with the same sprites as this.


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 Post subject: Re: Shrinker
PostPosted: 03 May 2012, 14:07 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
Warhawk wrote:
Ghastly wrote:
These sprites really do not fit in Doom.
It doesn't have to be a Doom weapon...I'm just using Doom enemies to illustrate how it works. But I might end up using DN64's since there's already the Polymorph with the same sprites as this.
Consider what R667 is for. It's a resource of weapons, monsters and things for people to use in their mods, and this doesn't fit the style of Doom, Heretic, Hexen or even Strife (Well, Strife is debatable, but the angle's still way too off to fit in there).

Quite frankly, I would've rejected the Polymorph outright for the same thing.


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 Post subject: Re: Shrinker
PostPosted: 03 May 2012, 18:19 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 388
Location: Santiago, Chile
apparently the "other sources" section in the armory is just an "historic monument" ?-)


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 Post subject: Re: Shrinker
PostPosted: 03 May 2012, 19:05 
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Icon of Sin  O'Neill with it.
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Joined: 13 Dec 2009, 20:48
Posts: 1163
Location: IN SPACE
Frankly there's a lot of stuff currently on the repository I wouldn't have approved. But stuff happens. :P
Douglas Adams wrote:
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.


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 Post subject: Re: Shrinker
PostPosted: 30 May 2012, 01:02 
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Zombie  Zombie
Joined: 26 Feb 2012, 18:40
Posts: 16
Location: Edinburg, TX USA
Update 5/29/12:

-Shrinker weapon sprites has been switched to DN64's Shrinker, but no fade-in, fade-out effect.
-Projectile sprites are now in PNGs.


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