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Readme (latest update 17th of April)


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 Post subject: Re: Readme
PostPosted: 01 Apr 2012, 09:44 
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Chaingunner  Chaingunner
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Joined: 18 Mar 2012, 16:13
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Location: UK
Replacing the entire arsenal would require more hard work from the mappers, as we'd have to balance the enemies used against the new weapons, which may be difficult as we won't be familiar with them. Adding one or two decent ones and maybe replacing the pistol with that rifle would be ok with me though.

As usual, I'd rather not see a new PLAYPAL :P


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 Post subject: Re: Readme
PostPosted: 01 Apr 2012, 13:13 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
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Location: Finland
Maybe we should poll it? I myself dislike Doom's PLAYPAL, even if only because of the blue range.


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 Post subject: Re: Readme
PostPosted: 01 Apr 2012, 13:30 
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Dark Imp  Dark Imp
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Joined: 22 Feb 2010, 12:34
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Location: Bielefeld, Germany
I definitely prefer the original palette!


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 Post subject: Re: Readme
PostPosted: 01 Apr 2012, 14:44 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
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As an FYI, I've had to delay the pack until tomorrow since I have another pressing matter to attend to and Torm said it was okay. No, it's not vaporware. :P


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 Post subject: Re: Readme
PostPosted: 01 Apr 2012, 15:42 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Vader wrote:
I definitely prefer the original palette!

As I said - it was just a suggestion this time, nothing final and this matter is open for a discussion :)


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 Post subject: Re: Readme
PostPosted: 05 Apr 2012, 19:09 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
New Rule:
You must NOT use or add any special effects altering original stuff (like smoother weapon anims, replacing stock sounds, adding sfx to stock projectiles or monsters)


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 Post subject: Re: Readme (latest update 11th of April)
PostPosted: 11 Apr 2012, 16:11 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Updated with a new guideline:

Make revisiting areas interesting - Interconnectivity is a very very very important thing. To keep things interesting, think about script-based changes to already visited places (e.g. UAC areas get destroyed or corrupted by hell and evil) and stuff like that so revisiting a place is a surprise and the player doesn't feel save.


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 Post subject: Re: Readme (latest update 11th of April)
PostPosted: 11 Apr 2012, 17:16 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1545
Also, it might be a good idea to use such changes to open shortcuts so that backtracking is less of an issue as you conquer the map. For example, teleporters might appear, walls can be destroyed, a crate might drop from a crane allowing to jump on it to reach a balcony, etc.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Readme (latest update 17th of April)
PostPosted: 17 Apr 2012, 15:42 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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  • Make your area unige - make sure, it's visually unique, add things to it that makes the player easily remember where he was. Create architecture, traps, gameplay-stuff or whatever you have in mind that hasn't been done in the map already so it is also easier to maneuvre and find your way through as a player.


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 Post subject: Re: Readme (latest update 17th of April)
PostPosted: 17 Apr 2012, 18:22 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
Posts: 317
Location: Finland
No worries about that for me.. >:D


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