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Development Chain (Phase 4, c'mon, don't let it die!)


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 11 Jun 2012, 20:46 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 388
Location: Santiago, Chile
WHAT? guys, I asked for slot 12 before CaptainToenail! >>:-(
wut?


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jun 2012, 06:28 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Whops, I totally missed your reply Gothic, sorry for that. Slot 17 okay for you?


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jun 2012, 13:47 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
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Shit sorry. I never noticed. Do you still want slot 12? :D:


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jun 2012, 16:37 
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Arachnotron  Not an Arachnotron
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Location: Santiago, Chile
ok, what about 1 day me, 1 day toenail?


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jun 2012, 17:08 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
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Well, you can have the whole slot if you want, but this comprimise is fine too. ;-)

My main plan was to add in some ambient sounds, some more props and maybe make some tweaks here and there that are listed in the bugs section. I could probably do this in a day. :-P


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jun 2012, 17:51 
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I've added gothic to this slot as well, please organize yourself :)


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jun 2012, 20:03 
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CaptainToenail wrote:
Well, you can have the whole slot if you want, but this comprimise is fine too. ;-)

My main plan was to add in some ambient sounds, some more props and maybe make some tweaks here and there that are listed in the bugs section. I could probably do this in a day. :-P

ok, I was just planing on improving my sector (specially the flesh spawn trap) and detailing a bit other small areas


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 12 Jun 2012, 20:38 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
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Ok, that's fine I'll take the 18th then. ?-)


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 13 Jun 2012, 00:43 
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Revenant  i am a xaser
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gothic wrote:
ok, I was just planing on improving my sector (specially the flesh spawn trap) and detailing a bit other small areas

I hope I'm not sounding rude, but if all you're doing is making a few small tweaks, it might not be worth it to take up a whole slot, since there's still quite a bit of work to be done currently. It's fine if the Cap'n is willing to share -- that's between you guys, I suppose.


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 Post subject: Re: Development Chain (Update to Phase 2)
PostPosted: 13 Jun 2012, 01:26 
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Xaser wrote:
gothic wrote:
ok, I was just planing on improving my sector (specially the flesh spawn trap) and detailing a bit other small areas

I hope I'm not sounding rude, but if all you're doing is making a few small tweaks, it might not be worth it to take up a whole slot, since there's still quite a bit of work to be done currently. It's fine if the Cap'n is willing to share -- that's between you guys, I suppose.

I had more in mind before, but this inconvenience appeared, this is why I reduced the work


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