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Development Chain (Phase 4, c'mon, don't let it die!)


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 00:12 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
Posts: 554
Hi there. Figured I'd post officially since I need to do so sooner or later. :P

I guess I shouldn't spoil the plan, but I've got one in mind that should integrate well with the map regardless of how the layout is. It'd work best if the entrance to the arena is on the edge of the map, though, to ensure that there's enough space, since I may have to cheat and design the enemy+fight in advance since 3 days is pretty short if custom sprites are to be involved.

I also said I'd shy away from phases 2 and 3, but I won't rule myself out of the possibility completely. I could fill in with some visual/gameplay tightening if need be, though I'll let that be addressed when the time comes. If enough takers arrive so that there's no need for my tinkering, that's all the merrier. ;)


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 07:42 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Xaserction activated, now I feel happy <3


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 10:48 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
Posts: 317
Location: Finland
Quote:
can download the file and prepare hisself to start with his session of days of working.

I know you like cacos but.. :P

omg i am a suicide bomber
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 13:14 
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Marine  Marine
Joined: 23 Mar 2012, 13:08
Posts: 2
Hi Torm and Team.

As requested over on Doomworld, this is me signing up for either slot 4 or 6 of Phase 2 of Development.

Thanks guys. :)


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 15:02 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Thanks for your interest, do you have some previous work you can show off before please? :)


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 15:46 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1553
Tormentor667 wrote:
Thanks for your interest, do you have some previous work you can show off before please? :)

You missed that?

Also if you want more.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 16:43 
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Dark Imp  Music & Graphics
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Joined: 08 Jun 2010, 01:26
Posts: 66
Location: Cleveland
Sign me up for music assistance I suppose :)
Music & Graphics at your request
Facebook Music Page | Facebook | Youtube | Music on ReverbNation


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 Post subject: Re: Development Chain
PostPosted: 23 Mar 2012, 23:41 
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SSG Zombie  Doom Forever: better than Duke
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Joined: 19 May 2011, 22:42
Posts: 160
Location: Inside your computer, hacking your software.
Sign me up for phase 1, any period. I have a couple maps that i could submit. Sadly i am not very skilled in scripting, actually not at all. :'-( also, i have only used normal skulltag/zdoom doom in doom format.
A true conniseur of the great FPS boom (1992-1999)


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 Post subject: Re: Development Chain
PostPosted: 24 Mar 2012, 05:53 
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Chaingunner  Chaingunner
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Joined: 19 Dec 2009, 22:03
Posts: 142
All the phase 1 slots are already taken.
Projects

  • Hacx 2.0
  • Fusion Mapping Take #2

Site: MXU


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 Post subject: Re: Development Chain
PostPosted: 24 Mar 2012, 12:19 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Gez wrote:
Tormentor667 wrote:
Thanks for your interest, do you have some previous work you can show off before please? :)

You missed that?

I obviously did, awesome stuff :)

@KiiiYiiiKiiiA - Thanks for joining us! :)

@Primeval - Also thanks to you!

@Deathknight - Phase 1 is already full, so if you still have interest, there is Phase 2 and 3.


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