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Download - Edit - Upload


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 08:54 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Location: Long Island
Well, I now know what style to expect to add to and can match accordingly - I' beginning work on what I call 'preliminary geometry' prefabs - preliminometry - to achieve this end and be able to quickly combinify when my date arrives!


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 09:40 
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Chaingunner  Chaingunner
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I'll be honest, that's not THAT detailed. It's a nice, clean aesthetic though, which I like :)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 09:55 
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Site Admin  Site Admin
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Gez wrote:
The midtexture cables made Essel angry.

I already had the feeling that these might be from Essel but I wasn't actually sure. I will replace them with remade versions of my own.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 11:04 
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Site Admin  Site Admin
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Phase 1, Slot 1 done
I feel actually done with my part so far. I know I still have some time left today and tomorrow but I do not want to add more as it is exactly the right size now. Furthermore, I have to do some job-related things today and need to work tomorrow anyway, so the next in line can download the file now and continue working on the map.

Link: http://files.drdteam.org/index.php/file ... zdcmp2.zip

Something I want to say before people tell: I have made decisions which aren't final yet, I added a custom color map (a bit desaturated to make things creepier) and also added a skybox. Both are no final decisions, just my idea. So we can still discuss these :)

Other than that, it was a lot of fun and with this motivation it was easy for me to pull something off looking that nice in such a short time :)


Attachments:
zdcmp2_4.jpg
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zdcmp2_3.jpg
zdcmp2_3.jpg [ 68.82 KiB | Viewed 286 times ]
zdcmp2_2.jpg
zdcmp2_2.jpg [ 71.27 KiB | Viewed 286 times ]
zdcmp2_1.jpg
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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 13:27 
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Dark Imp  Dark Imp
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Joined: 22 Feb 2010, 12:34
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Location: Bielefeld, Germany
Alright Torm, just took a look at the uploaded map, here some comments:

- The new Colormap looks stupid in software mode! It's all grey and ugly... especially the former pale green and pale red ranges look really awful IMHO.
I would definitely prefer to use the original palette!

-The light gradient textures around the ceiling lamps look b0rked in software mode as well. The red lighting also could be better in software mode, but it's not that bad actually.

-I think it looks stupid to use the same texture for the top and the sides of the crates. What's wrong with CRATOP*?

-There's somehting wrong with the big door opposite of the start, the screen gets a white tint once you step up to it.
The same applies for those pipewall alcoves!

-You can reach the upper windows by jumping, but you can't step outside. It seems a little ridiculous that the player can't make it through those vines, because they don't even cover the whole window. If you want to block the player at all costs, I would add a fence or grate texture.

-Don't know what the plan is for the soulsphere secret, but it looks a little strange if you take a dive into the pool and look back inside the base. I would get rid of that warping water texture there (it looks fine when viewing into the water though)

-The floor and ceiling textures of the curved window look really bad (both, the upper and the lower window). Something more generic without those seperating lines would look much better IMO.

-There's a Zombieman stuck in the ground in front of the red light area (in software renderer at least)

-The cable textures already have been mentioned, but I'd like to point it out again: please do not use TSoZD exclusive stuff in here. I haven't had a look through the textures yet, but I'm afraid there might be more in there.

-Shouldn't the Tormentor easteregg be hidden a little?

Other that that, it looks like a nice start!
I really like some of the new decorations, especially those warping underwater plants. I'm also surprised how well the skybox looks in software mode.

edit:
forgot to mention that the see-through floor near the switch seems to change it's brightness when stepping over it... in software mode at least.

There's also a texture that is a combo of the green Gargoyle head and the grinning HUD face of Doomguy.
It looks kind of cool, but is it only me or does anyone else think it looks more like a gimmick/joke rather than a serious texture?


Last edited by Vader on 01 Apr 2012, 14:26, edited 3 times in total.

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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 13:54 
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Cyberdemon  Approved Adder
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@Vader: I think the intention here is to play the map in OpenGL renderer rather than in the software renderer, I'm afraid.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 14:12 
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Dark Imp  Dark Imp
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Location: Bielefeld, Germany
Are you sure about that?
I'm not a GZdoom hater or anything, but I joined this project under the impression that it will be designed for Zdoom (just as the first one) and I'm not sure if I want to keep my working slots if the target engine is GZdoom :\

To me mapping for Zdoom just makes a whole lot more sense, especially since it has 3dfloors now as well.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 14:18 
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Baron of Hell  Baron of Hell
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Those constructive criticisms apply, but I know how to continue the map off from where it currently is! It's important for me because, well, I'm nexht!


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 14:23 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
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Just going to back up what Vader said. I was under the impression this was for ZDoom, not GZDoom. You know, because it's the ZDoom Community Project.

Only main things I can think of that GZDoom can do at this point that ZDoom cannot are 3D models, better eye-candy and full vertical mouselook, none of which are essential. The main problem would have been 3d floors but they more or less work in software mode now! <3


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 Post subject: Re: Download - Edit - Upload
PostPosted: 01 Apr 2012, 14:26 
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Hades Elemental  Hades Elemental
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Vader wrote:
- The new Colormap looks stupid in software mode! It's all grey and ugly... especially the former pale green and pale red ranges look really awful IMHO.

I myself agree, I personally dislike how the palette desaturates the pink/olive/bronze ranges. :/

Vader wrote:
-The light gradient textures around the ceiling lamps look b0rked in software mode as well. The red lighting also could be better in software mode, but it's not that bad actually.

This is because the shine textures fade into transparency rather than to black. Software doesn't seem to be able to handle that.

Vader wrote:
-There's somehting wrong with the big door opposite of the start, the screen gets a white tint once you step up to it.

It looks like the tint the underwater area uses..

Vader wrote:
-Shouldn't the Tormentor easteregg be hidden a little?

I like it myself, gives the community project feel to it. :)


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