At Torm's request, I've gone ahead and updated Dusk's build with the new resource (and fixed the Shadow projectile name conflict -- whoops!) :http://files.drdteam.org/index.php/file ... res1.0.pk3
One thing I haven't done yet is remove that new enemy that seems to have snuck in (the green lost soul "Phantom" creature). I'm not at liberty to do so without first bringing it up, though it seems like a really odd creature and not particularly threatening either. They either need tweaking or removal, one or the other. Thoughts?
Having played through it, I've got some concerns about where the layout/progression is going to go from here. What's there is fine, but the next few mappers should focus on tying together some loose ends and avoid creating new ones, IMO.
One point in particular I'm a bit concerned with is how there's this big grand door in the starting room and all the subsequent parts of the map are shunted off to the west. That can be remedied by making it a key-locked door (I'd suggest yellow), though, thus justifying the "detour."
Also, the blue key to Toenail's (I think?) area hasn't been placed yet, of which I'd suggest swapping the red bars in Shades' area to blue and extending westward from the southern tip of Gothic's area (the incomplete corridor flagged with DOORRED) to create an area where you get the blue key. That can connect to the western FSKY1 connector in Malinku's area and meet in the middle at the blue key's location to provide some nice nonlinearity.
Anyhow, I've constructed a "little" image with summarizing these suggestions (and mentioning a few more). The board won't let me hotlink it due to size restrictions, so here's a clicky-link:http://i.imgur.com/6Ksjr.jpg
Just my thoughts, mostly, but this should connect the existing areas nicely and provide a decent sense of progression without having everything blossom outwards in every conceivable direction like the failed ZDCMP2 did.
I've got some gameplay gripes as well -- mostly the monster strength ramps up far too quickly and the rifle is introduced improperly, which I was sort of afraid of but will be able to take care of later on. 'Tis an alpha anyway.