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Download - Edit - Upload


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 Post subject: Re: Download - Edit - Upload
PostPosted: 16 Apr 2012, 17:26 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
It's nice so far but I have to admit I am not a big fan of the overuse of those SILVER/SHAWN variants. They are by far too clean. Beyond, the lights on the ceiling of the COMPORANGE looks terrible, the way they are used here isn't really convincng. Also the computer terminals are most likely not embedded into the COMPORANGE for real, it doesn't feel right. Other than that, nice stuff, keep it coming :)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 16 Apr 2012, 17:57 
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Hades Elemental  Hades Elemental
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I tend to consider COMPBLUE and variants to be circuitry so having electronics embedded into/onto it makes sense to me...

As for the shawny thing, I'll try see if I can find another texture for it. Though TBH I do like shawns there, it has some nice contrast with the black metal IMO.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 16 Apr 2012, 18:05 
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I understand that, but I'd suggest embedding the SHAWNS into trims and panels instead of using them directly near the rusty parts of the architecture.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 16 Apr 2012, 18:31 
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Hades Elemental  Hades Elemental
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Hmm. Good point.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 18 Apr 2012, 09:09 
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Hades Elemental  Hades Elemental
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http://www.mediafire.com/?k5qgoxp0ablrcpf

ungh


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 Post subject: Re: Download - Edit - Upload
PostPosted: 18 Apr 2012, 10:31 
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Icon of Sin  Icon of Sin
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Pretty cool. The simulation was pretty wtf, and the switch puzzle annoying. Luckily I was able to do it first time because I was somehow able to hit the switches through the gargoyle face before it fully raised. :P Also maybe you could throw in a shellbox somewhere, I ran out of everything except rockets. >.<

And... I really hope that archvile spam at the end there was just a temporary joke. :XD:


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 Post subject: Re: Download - Edit - Upload
PostPosted: 18 Apr 2012, 11:15 
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Hades Elemental  Hades Elemental
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CaptainToenail wrote:
Pretty cool. The simulation was pretty wtf, and the switch puzzle annoying. Luckily I was able to do it first time because I was somehow able to hit the switches through the gargoyle face before it fully raised. :P Also maybe you could throw in a shellbox somewhere, I ran out of everything except rockets. >.<

The simu is a little tip-of-the-hat to Icarus... as for the switch puzzle, maybe the lifts could stay down for a bit longer?

I don't know very much about item placement so I just put something in hopes of having someone fix that stuff up. :P

CaptainToenail wrote:
And... I really hope that archvile spam at the end there was just a temporary joke. :XD:

It's meant to be a teleport, but reality tends to warp a bit when there's no destination. ;)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 18 Apr 2012, 15:55 
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Site Admin  Site Admin
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Just played through this, expect some comments in the bugtracker - other than that it's very nice :)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 18 Apr 2012, 20:26 
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Revenant  i am a xaser
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At Torm's request, I've gone ahead and updated Dusk's build with the new resource (and fixed the Shadow projectile name conflict -- whoops!) :

http://files.drdteam.org/index.php/file ... res1.0.pk3

One thing I haven't done yet is remove that new enemy that seems to have snuck in (the green lost soul "Phantom" creature). I'm not at liberty to do so without first bringing it up, though it seems like a really odd creature and not particularly threatening either. They either need tweaking or removal, one or the other. Thoughts?


Having played through it, I've got some concerns about where the layout/progression is going to go from here. What's there is fine, but the next few mappers should focus on tying together some loose ends and avoid creating new ones, IMO.

One point in particular I'm a bit concerned with is how there's this big grand door in the starting room and all the subsequent parts of the map are shunted off to the west. That can be remedied by making it a key-locked door (I'd suggest yellow), though, thus justifying the "detour."

Also, the blue key to Toenail's (I think?) area hasn't been placed yet, of which I'd suggest swapping the red bars in Shades' area to blue and extending westward from the southern tip of Gothic's area (the incomplete corridor flagged with DOORRED) to create an area where you get the blue key. That can connect to the western FSKY1 connector in Malinku's area and meet in the middle at the blue key's location to provide some nice nonlinearity.

Anyhow, I've constructed a "little" image with summarizing these suggestions (and mentioning a few more). The board won't let me hotlink it due to size restrictions, so here's a clicky-link:
http://i.imgur.com/6Ksjr.jpg

Just my thoughts, mostly, but this should connect the existing areas nicely and provide a decent sense of progression without having everything blossom outwards in every conceivable direction like the failed ZDCMP2 did. :P

I've got some gameplay gripes as well -- mostly the monster strength ramps up far too quickly and the rifle is introduced improperly, which I was sort of afraid of but will be able to take care of later on. 'Tis an alpha anyway. :P


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 Post subject: Re: Download - Edit - Upload
PostPosted: 18 Apr 2012, 21:11 
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Arachnotron  Not an Arachnotron
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Xaser wrote:
One thing I haven't done yet is remove that new enemy that seems to have snuck in (the green lost soul "Phantom" creature). I'm not at liberty to do so without first bringing it up, though it seems like a really odd creature and not particularly threatening either. They either need tweaking or removal, one or the other. Thoughts?


Well, in a toxic sector I was hoping the other thinks this is a kind of "mutated monster" -_- but if you think it doesn't fit, I will remove it, I just wanted to use a good (not AWESOME) monster without use any from the actual bestiary

also, why you removed the spawnID tag to the flesh spawn? I was using that :|
http://www.mediafire.com/?j4z3j7q7iyrw1ws
wut?


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