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Download - Edit - Upload


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 12:40 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Well done Starscream, and thanks for taking into account what others suggested :)

BTW, Jimmy, now it's time for even more abandoned base stuff with a little more hellish influence - just as a reminder.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 12:57 
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Icon of Sin  Icon of Sin
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Joined: 19 Dec 2009, 17:08
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Starscream just be careful with the midtextures in your arena. They are bleeding into the ground in software mode. Also I've noticed a few horrible slime trails appearing throughout the outdoor areas, there's a particularly nasty one at the ladder into the water cavern. Don't know if anything can be done abou this though, it's just a side effect of the renderer.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 13:57 
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Chaingunner  Chaingunner
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Joined: 14 Dec 2009, 16:35
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Phew! Looks like we got our internet back just in time! >.<

I'm on it!
Jimmy's YouTube Channel - All my recent stuff!
Jimmy's MIDI Powerhouse - More than 150 original MIDIs!
Doom Musicians Guild - Request original music here!
Jimmy's Blog of Death - I make terrible posts here.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 14:29 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Awesome timing :)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 15:14 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
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CaptainToenail wrote:
Starscream just be careful with the midtextures in your arena. They are bleeding into the ground in software mode.

There's a flag for that.
Code:
     clipmidtex = <bool>;      // Line's mid textures are clipped to floor and ceiling.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 16:07 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
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Location: Finland
Can't we just set the MAPINFO flag for that?


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 17:18 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
I'd agree, that should be fine.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 24 Apr 2012, 22:06 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
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Location: Santiago, Chile
very well worked starscream :-) , but aparently there is still the problem with the flesh spawn in my sector, so please, for next mappers use this version:
http://www.mediafire.com/?8xkn69ej6c10m7t
wut?


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 Post subject: Re: Download - Edit - Upload
PostPosted: 25 Apr 2012, 02:42 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
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As I said before, you shouldn't be modifying the actor just to achieve something that can already be done via better methods. I never removed your change -- there was no indication that you had modified anything so it was never added to the resource, thus it got overwritten when I updated the main pk3 to use the latest version. You should have mentioned the change somewhere, but it (and the fact that you snuck an extra monster in there) was never mentioned.

I don't mean to play resource nazi, but conflicts like this are exactly what having a fixed monster/weapon resource was supposed to avoid. In the future, if one feels like there's absolutely something that needs to change about one of them to make something work, please ask before you do so, though feel free to make the change locally, for time constraints -- just be aware of what you're doing and make the change publicly known. If you've got a cool effect in mind that depends on it, then we'll discuss how to make it work. In this case, the Fleshspawn modification (and subsequent conflicts) could've been avoided entirely if there had been a post about the change, since someone likely would've pointed out SpawnSpot/SpawnProjectile in time for the change to be made before Gothic's time section was up.

In other news, I'm just about to check out Starscream's changes -- looks n' sounds nifty for sure! :)

And yeah, we'll have to make an 'exception' from the theme for the pending blue key area, I suppose, since the corrupted parts happen after it. 'Tis up to the mapper, of course. Happy to see how you've extended it. :)

[EDIT] New area looks n' works nice, for sure. Kudos! Nice place for a mid-boss. Still missing some connective tissue, though -- the Yellow door to the way north with the teleport still spawns copious amounts of archies instead of teleporting the player back to the start area. Another thought: If the map's not going to extend North and East of the arena, though, we'll need to place the red door carefully -- perhaps somewhere inside the future blue key area (but not blocking the entrance like the current red bar placement suggests now, since that'd make a catch-22 :P ). I normally wouldn't be too keen on the idea of backtracking, but it could provide a nice avenue to "corrupt" some already-seen parts of the base and get the evil flowing, so that could work.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 25 Apr 2012, 03:38 
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Wraith  Your last chance to reconsider...
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Joined: 13 Dec 2009, 23:08
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Location: Aus
Ah, I had all intention of having the infamous 'Archvile' teleporter take you back to Torm's start area, perhaps place a teleporter landing pad up where the red light and imp is, although that's just another thing I forgot to do. :-P
Any other mapper can feel free to fix this small issue!

For the Flow, I had an idea which is best explained by this lovely picture:

http://i45.tinypic.com/1h48id.png

All of the orange goop on the picture is supposed to be parts that are now covered in Infection, which would probably be best to leave out until we get up to Phase 2.

I thought it would be nice for the red key door to be in a small cave through Toenail's underwater passage. That way, it kinda feels like you have gone deeper into the base, allowing the Infected Tech theme work it's magic nicely. After a while in there, I figured you would find another 'Simulation Test' thing which has been corrupted, which takes you to the place with lava and stuff... Hell! That's the one. :-P

Just my 2 Cents on the subject, hopefully someone can make good use of them... Maybe buy a jelly bean or something...
=:3l


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