I didn't have time to create the new sprite as planned, nor the beach section (which would have been the Northern part of the level), but I could see if I can create a good 'shadesman' sometime from a baron base. And a pooing Cacodemon.
For now, the really REALLY big gun has to suffice... sprite ripped from Eriance's "Enormous."
The new problem with the crates being misaligned is due to me pressing autoalign on em, the problem is also in Doombuilder I've noticed, you can move a texture with arrow keys in 3D mode or inside the sidedef editor, but for some reason when I move them with arrow keys the changes do not register within sidedef editor, causing display inconsistancies from 3D view to in-game....
Anyways, to emphasize my final upload... the link from earlier has been changed as well. New section in lab to expand upon!https://rapidshare.com/files/930782865/zdcmp2.wad