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Download - Edit - Upload


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 Post subject: Re: Download - Edit - Upload
PostPosted: 05 Apr 2012, 19:01 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
As Icy already noted, concentrate on these things mentioned. By the way, don't forget your personal reference, I didn't find anything yet :)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 05 Apr 2012, 19:31 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
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Location: Long Island
https://rapidshare.com/files/930782865/zdcmp2.wad

I didn't have time to create the new sprite as planned, nor the beach section (which would have been the Northern part of the level), but I could see if I can create a good 'shadesman' sometime from a baron base. And a pooing Cacodemon. :-P

For now, the really REALLY big gun has to suffice... sprite ripped from Eriance's "Enormous."

The new problem with the crates being misaligned is due to me pressing autoalign on em, the problem is also in Doombuilder I've noticed, you can move a texture with arrow keys in 3D mode or inside the sidedef editor, but for some reason when I move them with arrow keys the changes do not register within sidedef editor, causing display inconsistancies from 3D view to in-game....

Anyways, to emphasize my final upload... the link from earlier has been changed as well. New section in lab to expand upon!

https://rapidshare.com/files/930782865/zdcmp2.wad


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 Post subject: Re: Download - Edit - Upload
PostPosted: 05 Apr 2012, 20:36 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
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Icytux wrote:
Fuck the missalignments...
I didn't imply that mappers need to fix these issues right away, except for the door thing, which is really, really freaking annoying. What I posted was merely some general observaions that I saw and believed to be worth noting at least, so as not to be missed of forgotten about. I didn't expect a reply leading with the "F" word just because I made some notes about misalignments and such and not about the layout.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 05 Apr 2012, 23:07 
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Wraith  Wraith
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Joined: 13 Dec 2009, 21:47
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Oh heh, It was not intended to be insulting or anything, its good that you point out the things, better if a bugtracker thread opens so it can all be stored there. I used to F word for emphasizing that even though bugs were mentioned Shadesmaster should use the time on doing layout instead. It was not directed at you trying to help at all.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 06 Apr 2012, 00:03 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
The door stays open now - problem solved! ;)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 06 Apr 2012, 10:00 
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Next one's Malinku now


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 Post subject: Re: Download - Edit - Upload
PostPosted: 06 Apr 2012, 15:27 
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Shotgunner  Lazy Mapper
Joined: 14 Dec 2009, 03:29
Posts: 25
I'm ready and have squared away as much time as I can on Saturday in case I don't have to much time on Sunday (Family gathering). (Just waiting on the resource wad)


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 Post subject: Re: Download - Edit - Upload
PostPosted: 06 Apr 2012, 17:21 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Afaik the latest version online is this one:
https://rapidshare.com/files/930782865/zdcmp2.wad

Shades is doned with his work so you can download that one and continue on the map. Please make sure to read the "Readme" thread here for the guide, and the rules. These are very important :) Other than that, good luck!


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 Post subject: Re: Download - Edit - Upload
PostPosted: 07 Apr 2012, 00:33 
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Shotgunner  Lazy Mapper
Joined: 14 Dec 2009, 03:29
Posts: 25
I've started working. I chose to start my part in the upper left section.


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 Post subject: Re: Download - Edit - Upload
PostPosted: 07 Apr 2012, 09:08 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Looking forward to your work :)


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