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Enlarging the replay value


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 Post subject: Re: Enlarging the replay value
PostPosted: 12 Apr 2012, 16:17 
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Icon of Sin  Icon of Sin
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How about collectables, like Wold3D's treasure? You could make that Doom doll prop a score item, and hide about 50 of them all over the map. Can you collect them all?


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 Post subject: Re: Enlarging the replay value
PostPosted: 13 Apr 2012, 07:44 
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This would be a nice addition actually :)


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 Post subject: Re: Enlarging the replay value
PostPosted: 13 Apr 2012, 14:46 
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Hades Elemental  Hades Elemental
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Collect all of them and you find a retarded secret! :P


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 Post subject: Re: Enlarging the replay value
PostPosted: 13 Apr 2012, 15:17 
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...maybe a purple dildo...


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 Post subject: Re: Enlarging the replay value
PostPosted: 23 Apr 2012, 22:12 
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SSG Zombie  Doom Forever: better than Duke
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Location: Inside your computer, hacking your software.
someone did that on a jokewad, they hid an impse in every map, and right after the final map, it took you to a hub with misk levels and an option to restart the game, there would also be a caged entrance that led to the actuall ending, it said you needed to locate a secret item in the game to open it, but i know it means that you must find all the impse's.
A true conniseur of the great FPS boom (1992-1999)


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 Post subject: Re: Enlarging the replay value
PostPosted: 25 Apr 2012, 18:30 
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So, after reading through this, I see three things that could be implemented both to enhance the replay value:
  • Score points for monsters/items
  • Score points (a lot of) for DoomGuy dolls
  • Making monsters harder when replaying
  • Changing traps when replaying
What do you think?


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 Post subject: Re: Enlarging the replay value
PostPosted: 25 Apr 2012, 20:22 
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Hades Elemental  Hades Elemental
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Maybe have some other items than just doom dolls?

Quote:
Making monsters harder when replaying

I don't really agree with this one personally..

Quote:
Changing traps when replaying

Random traps, sure.


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 Post subject: Re: Enlarging the replay value
PostPosted: 25 Apr 2012, 20:35 
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Icon of Sin  Icon of Sin
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I dunno if we need any replay gimmicks. Just make sure the level has a lot of secrets (something it is certainly lacking in at the moment) and possibly implement custom difficulty settings, if we must. Keep it simple?


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 Post subject: Re: Enlarging the replay value
PostPosted: 26 Apr 2012, 07:25 
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Well then...

  • Score points for monsters/items
  • Score points (a lot of) for DoomGuy dolls
  • Add more secret areas
  • Changing traps when replaying


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 Post subject: Re: Enlarging the replay value
PostPosted: 21 Jun 2012, 17:32 
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Considering that we are getting closer to the final gameplay phase 3 now, I guess we can talk about this again. So what do you think?


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