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Phase 3 - Gameplay, Bugfixes and (!) Detailing


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 Post subject: Re: Phase 3 - Gameplay, Bugfixes and (!) Detailing
PostPosted: 10 Jun 2012, 15:02 
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Joined: 11 Dec 2009, 18:51
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In terms of gameplay stff I think you should take care of these things in Phase 3 - you already have a slot for that. BTW, any news on the scripts?


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 Post subject: Re: Phase 3 - Gameplay, Bugfixes and (!) Detailing
PostPosted: 18 Jun 2012, 10:58 
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Okay, hopefully that Phase 2 has been enlarged now, we can definitely concentrate on gameplay and bugfixes at the final stages. If we are starting with phase 3, please make sure to hunt down all the bugs in the bugtracker and mark what has been fixed by you so we can keep track of everything!


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 Post subject: Re: Phase 3 - Gameplay, Bugfixes and (!) Detailing
PostPosted: 04 Jul 2012, 11:35 
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Pushed -> Read!


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 Post subject: Re: Phase 3 - Gameplay, Bugfixes and (!) Detailing
PostPosted: 09 Jul 2012, 04:31 
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SSG Zombie  Doom Forever: better than Duke
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damn, i though i was suppost to work on the 14-15, anyways, so just to clarify, do i just find the file in the download edit upload section, grab it, play it, and fine tune the monster scripting and such?
A true conniseur of the great FPS boom (1992-1999)


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 Post subject: Re: Phase 3 - Gameplay, Bugfixes and (!) Detailing
PostPosted: 09 Jul 2012, 04:37 
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SSG Zombie  Doom Forever: better than Duke
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so, do i just grab the zdcmp2-jimmy3 and elaborate on that?


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 Post subject: Re: Phase 3 - Gameplay, Bugfixes and (!) Detailing
PostPosted: 09 Jul 2012, 05:19 
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Chaingunner  Chaingunner
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If no one's decided to edit that, then yes, that's the most up-to-date version of the file. :-)
Jimmy's YouTube Channel - All my recent stuff!
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 Post subject: Re: Phase 3 - Gameplay, Bugfixes and (!) Detailing
PostPosted: 09 Jul 2012, 16:09 
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SSG Zombie  Doom Forever: better than Duke
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kk, ill do that then

btw, which engine do i use, ive tried zdoom, skulltag and gzdoom, all latest and each had problems.

nvr mind, gzdoom 1.6.0 worked


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