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What are my orders sir? (Objectives list for gameplay)


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 Post subject: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 01:27 
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Imp  Imp
Joined: 01 Mar 2012, 17:51
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Okay so everyone knows about the objectives system that is to add some coherence to the flow of the project. So since I have no idea as far as what everything is going to be, lets just come up with an order for everything now. from there it will be dropped in externally, and you guys will everything.

Aside from that, we also need to discuss how this list is going to be shown, and I will have some stuff that I will be adding to make the display show up simple and easily. Another thing to consider are popup displays for newly added objectives to the display. It is possible via hudmessage to display current keybinds for custom display commands like the objective list, so we could show the player that they may have something unbound if they havent set it yet.

Any other suggestions or implementations about this can be put here.


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 06:44 
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I agree on the popups for the new objectives and also some kind of key-binding to display what has to be done atm. Concerning the general display, but maybe a simply arrow at the border of the display might work and be intuitive enough:
(1st pic, objective in front of you, 2nd pic objective left from you, 3rd pic objective somewhere behind you)


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 08:24 
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Imp  Imp
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I like the idea for the angles that you cant see the objective marker, however for the one in front wouln't the current marker system be enough?


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 10:16 
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Well, no idea, I have never seen it in action, thats the problem.


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 12:31 
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What is the "current marker system"? I know about map markers (like the moon shelter markers in Torm's COTD2A), but they show up on the automap only. I also know about KDiZD's interaction arrow, but they only show up if they are visible; you don't see them through walls or whatever.

The compass thing here would work even in all situations.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 16:45 
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Imp  Imp
Joined: 01 Mar 2012, 17:51
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Tormentor667 wrote:
Well, no idea, I have never seen it in action, thats the problem.


http://www.sfxstudios.net/blackfire/plugs.pk3

Demo right there. also I posted this demo a WHILE ago over in the code support thread at:

viewtopic.php?p=21477#p21477


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 19:20 
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Tried it... this is brilliant O_O


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 11 Jul 2012, 22:49 
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Imp  Imp
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All I need is a properly formatted menu layout, which could be done in MSpaint for all I care, and I can set the graphics with ease for displaying popups and other things. I was really thinking of just using a marble texture of some kind and play with a textures lump to add an extra little piece in without too much file size.


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 12 Jul 2012, 10:05 
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Some easy graphical border might be enough, something like in Stronghold would be just perfect (the one for the wave messages). Prepare dummy graphics, I will do the fine tuning.


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 Post subject: Re: What are my orders sir? (Objectives list for gameplay)
PostPosted: 14 Jul 2012, 18:08 
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Imp  Imp
Joined: 01 Mar 2012, 17:51
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Okey dokey then, lets start making the list. What is the entire game plan on walking the player through this map?


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