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Coop Compatibility


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 Post subject: Coop Compatibility
PostPosted: 11 Jul 2012, 06:46 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Time to talk about the coop-compatibility and also the beta tests in multiplayer. Which areas might be a problem? And who is volunteering to organize a test (at least 2 players who track down all the little things that might turn into a problem)

I could spend some time to help coop-testing, timezone is middle european


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 Post subject: Re: Coop Compatibility
PostPosted: 11 Jul 2012, 08:25 
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Imp  Imp
Joined: 01 Mar 2012, 17:51
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I need to be there if any scripting issues come up with any features that end up being implemented acs-side. I'm east coast us, but I have no life so just hit me up whenever.


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 Post subject: Re: Coop Compatibility
PostPosted: 11 Jul 2012, 10:16 
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Great, then we are actually two :) Anyone else?


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 Post subject: Re: Coop Compatibility
PostPosted: 11 Jul 2012, 15:19 
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SSG Zombie  Doom Forever: better than Duke
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Joined: 19 May 2011, 22:42
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Location: Inside your computer, hacking your software.
i would, but i can't get super online access, i can connect to servers via the command console, but thats about it, i can't get doomseeker working :\
and i haven't really tested the length in which it can connect, it might work long range, the most ive done is ive had friends come over and we would just hook up laptops from inside my house.
A true conniseur of the great FPS boom (1992-1999)


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 Post subject: Re: Coop Compatibility
PostPosted: 11 Jul 2012, 19:21 
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@Deathknight - Well, you could still hook up some friends then and test it. (Test it, not only play!) Just make sure to track bugs and try things :)


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 Post subject: Re: Coop Compatibility
PostPosted: 15 Jul 2012, 09:35 
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Marine  Marine
Joined: 14 Mar 2012, 22:38
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I have a couple of friends who should be more then welling to help out. Seeing as we play G/Zdoom mods in coop every once in awhile, testing this out shouldn't be that far different.

Any particular date one should strive to test this by? And what should we do with any bugs we find?


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 Post subject: Re: Coop Compatibility
PostPosted: 15 Jul 2012, 09:40 
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Joined: 11 Dec 2009, 18:51
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First of all thanks for the offer, that would help us a lot. The most important thing about this is really bugtracking things, testing everything that might break the game and post it here: viewforum.php?f=43 (read the rules).

Other than that you actually can start directly after Apothem's slot which ends after the 18th I guess.


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