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Tormentor667
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Post subject: Misaligned vines in the outdoor area Posted: 21 Jun 2012, 17:51 |
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Site Admin |
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Joined: 11 Dec 2009, 18:51 Posts: 4271 Location: Germany
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The vines y offset is too high, only a little part of them sticks out of the upper sector. The vines need to be lowered!
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misalignedvines.jpg [ 98.6 KiB | Viewed 384 times ]
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Xaser
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Post subject: Re: Misaligned vines in the outdoor area Posted: 27 Jun 2012, 01:50 |
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i am a xaser |
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Joined: 10 Jun 2010, 05:51 Posts: 554
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Fixed. Appears to be a bug in the DB2 GZDoom plugin, since it looks fine in the editor.
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Tormentor667
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Post subject: Re: Misaligned vines in the outdoor area Posted: 27 Jun 2012, 07:25 |
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Site Admin |
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Joined: 11 Dec 2009, 18:51 Posts: 4271 Location: Germany
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It should look fine ingame, not in the editor?!
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Phobus
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Post subject: Re: Misaligned vines in the outdoor area Posted: 27 Jun 2012, 11:40 |
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Chaingunner |
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Joined: 18 Mar 2012, 16:13 Posts: 139 Location: UK
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Yeah, the problem is that the GZDoom Builder plug-in doesn't seem to take one of the types of alignment into account when you do manual alignment in it's 3D mode. I "solved" that problem for myself by disabling the standard 3D mode entirely when using GZDoomBuilder, although the automatically aligning split lines still doesn't take that into account...
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Tormentor667
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Post subject: Re: Misaligned vines in the outdoor area Posted: 11 Jul 2012, 17:59 |
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Site Admin |
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Joined: 11 Dec 2009, 18:51 Posts: 4271 Location: Germany
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Does this mean you fixed it?
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Phobus
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Post subject: Re: Misaligned vines in the outdoor area Posted: 12 Jul 2012, 09:28 |
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Chaingunner |
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Joined: 18 Mar 2012, 16:13 Posts: 139 Location: UK
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No - I was just explaining why things don't always match up properly in the GZDoomBuilder 3D mode
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Xaser
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Post subject: Re: Misaligned vines in the outdoor area Posted: 13 Jul 2012, 01:25 |
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i am a xaser |
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Joined: 10 Jun 2010, 05:51 Posts: 554
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I fixed it back in my slot. Is it not fine any more?
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