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[BUG FIXED] Missing cave ambience


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 Post subject: Missing cave ambience
PostPosted: 27 Jun 2012, 12:01 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
When I was gathering ambient sounds for this project, I could not find any decent cave ambience. This large area really needs something. A howling drone perhaps? At the very least add in some cavern sound reverb, could sound really sexy in that area. ;-)
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 Post subject: Re: Missing cave ambience
PostPosted: 27 Jun 2012, 13:29 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
Fully agreed


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 Post subject: Re: Missing cave ambience
PostPosted: 14 Aug 2012, 19:10 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Dusk is going to concentrate on the REVERB for ZDCMP2, I will point him to this thread.


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 Post subject: Re: Missing cave ambience
PostPosted: 27 Dec 2012, 22:34 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
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Reverb is in. This can prolly be closed, since IMO the reverb works well enough alone as ambience without having any sort of extra drone-y sounds.


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