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[BUG FIXED] Some gripes with the color puzzle


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 Post subject: Some gripes with the color puzzle
PostPosted: 30 Jun 2012, 22:27 
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Hades Elemental  Hades Elemental
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First of all, when you use the teleport, the source fog is spawned, so you can see yourself teleport back to the start. I don't think that's desired..

The "color results" triangle is chainsawed into a metal panel and honestly it feels like a really grinding cutoff if you ask me. The shape is cool, though it needs a better base texture that's for sure. Could also use a light gradient - from darker start to bright finish.

Thirdly, I got the slight feeling the area feels a little too real. :P While a simulation #2 would hamper the uniqueness of the yellow keycard simu IMO (totally not biased here, folks!), it could feel a bit more surreal. I mean, it's a teleporter maze! That stuff isn't natural! :P Though I don't know if we have enough resources (aka slots) for this kinda stuff anymore.

The megasphere at the end isn't tagged as a secret and TBH I think it's not rewarding enough. Maybe put the BFG in here?

......... y'know, I got a crazy idea, it actually makes sense to me if this area was locked with the keypad thingy. Though, for a double puzzle, you need a double reward! :P


Last edited by Dusk on 09 Sep 2012, 22:46, edited 1 time in total.

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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 01 Jul 2012, 00:08 
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Revenant  i am a xaser
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Actually, I had a different idea: Beating the puzzle gives you a megasphere and grants you the code for the BFG. You then use it past the optional red door (in the hypothetical "bathroom" area idea that's been tossed around) to get the actual gun itself.

Also, eriguns.wad? O:


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 01 Jul 2012, 09:18 
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Hades Elemental  Hades Elemental
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Xaser wrote:
Actually, I had a different idea: Beating the puzzle gives you a megasphere and grants you the code for the BFG. You then use it past the optional red door (in the hypothetical "bathroom" area idea that's been tossed around) to get the actual gun itself.

That sounds even better.

Xaser wrote:
Also, eriguns.wad? O:

I have the stuff autoloaded. :P
It sorta conflicts with the zdcmp2 weapons though since I have an altered player pawn...


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 01 Jul 2012, 21:06 
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Chaingunner  Chaingunner
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I like it as it is now, but that palm tree in the middle (much like the ones in Captain Toenail's area either side of the bridge over the water) really need to burn or break after being hit once, as they're just too easy to hide behind most of the time.

The only real problem I have with it is that it's actually far too rewarding even before you get to the megasphere, as it stacks you up with ammo and all of the weapons you could possibly have up until there, plus plenty of health and armour for even if you make mistakes.


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 01 Jul 2012, 22:28 
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Revenant  i am a xaser
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I had a near-ammo deficit when testing it last. You sure it's resulting in an ammo profit?

Also, the entire purpose of the tree is to provide cover. If it's removed, the soul harvesters in particular will be a lot harder to deal with.


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 01 Jul 2012, 22:32 
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Chaingunner  Chaingunner
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I had shed-loads of ammo all through the map until I got to the hell section on my play through of Vader's latest version. I see TDA has made some steps to solving the deficit there in his version now too, which is nice.


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 01 Jul 2012, 22:49 
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Site Admin  Site Admin
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With the latest version of the color puzzle, you can just hurry to the teleporters every time, dodging the monsters. This will allow to save a bunch of ammo, in two ways:
1. Infight galore.
2. Haven't verified that one, but it's possible some monsters simply fail to spawn if their spot is occupied.

At the last step, you can circle-strife a bit to help with infight, and then finish the survivors. Pick up lots of ammo and weapons.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 01 Jul 2012, 23:24 
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Satyr  Satyr
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Gez wrote:
With the latest version of the color puzzle, you can just hurry to the teleporters every time, dodging the monsters. This will allow to save a bunch of ammo, in two ways:
1. Infight galore.
2. Haven't verified that one, but it's possible some monsters simply fail to spawn if their spot is occupied.

At the last step, you can circle-strife a bit to help with infight, and then finish the survivors. Pick up lots of ammo and weapons.


Lock the color gates until all monsters in the room are killed. Fixes issue 2, and 1 on most floors.

And I fully agree with the possibly keypad code being given as a reward. The megasphere originally was a secret in the room to prepare for the fight when the difficulty was about the equivalent of getting sodomized with a spiked rod. The megasphere now is negligible.


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 20 Aug 2012, 06:02 
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Revenant  i am a xaser
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There's a placeholder for the keypad code now. You get it when you win, so it's a real reward now. :P


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 Post subject: Re: Some gripes with the color puzzle
PostPosted: 20 Aug 2012, 23:36 
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Satyr  Satyr
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What about the locked doors? AFAIK, they are still open when enemies are alive in the chamber.


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